William Eastoft, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and he perpetually has his warhammer ready. He wears a broad hat to hide his balding. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: William was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Knight for the past few years.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Fighting, Optimist. Bonds: In love, Poor, Job. Occupation: Knight
Voice: Smooth and feminine
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 900 sp.
Dean Reid, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a grey costume with the symbols of strength on his torso. He keeps his golden hair in a pixie cut. He has a dull look in his gray eyes.
Personality: He will rave to anyone who will listen. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: The child of western immigrants he idolized his father. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sword.
Motivation: He is not mentally stable, and does not behave rationally; and meet up once more with his childhood friend
Flaws: Insane. Bonds: Rich, Immigrant, Adventurer. Occupation: Mortician
Voice: Soft and melodious
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 15 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 6 (-2) | 14 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Aquan, Auran
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp. 1 Masterwork Heavy steel shield. 1 Half-Plate.
Dean Gracey, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a green feathered hat and green clothes. With bright silver hair and a scraggly beard. He wears a mask on his face.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: When he was but 8 years old his parents immigrated from the south. Dean was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Dean decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He tends to his Shoemaker job now, and dutifully fulfills any obligations he has.
Motivation: He is not mentally stable, and does not behave rationally; and further expansion of business
Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Criminal record, Immigrant, Job. Occupation: Shoemaker
Voice: Squeaky
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 8 (-1) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2800 sp.
Arnold Crawford, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He has the majority of his body covered in plate, marred by sweets. He keeps his chestnut hair in a flapper bob. He has gleaming, smiling hazel eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His job bores him to no end. He has decided to make it more interesting.
History: He was born to a criminal king-pin and mafia family From there he went from mercenary job to mercenary job. He used his abilities to trick people and travel the world for free.
Motivation: Seeks redemption.
Ideals: Fighting. Flaws: Ugly. Bonds: Adventurer, Criminal record. Occupation: Bowyer
Voice: Posh accent
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Azurite (5 gp). Sard (50 gp). Coral (70 gp).
Rolf Bradly, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He is renowned for his bright pastel suits and hats. Beneath his clothing is a huge mess of scar tissue. He keeps his long golden hair kept up in a rat tail. He has gleaming, smiling gray eyes.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born in the north his family was never financially stable. He helped his father out around the business and became quite the natural. He then took over the family business and is one of the better Shoemaker for hire.
Motivation: Wants his loneliness to end; and he wants to get laid
Ideals: Passionate, Logical. Bonds: Slave, Poor, Job, Has a crush. Occupation: Shoemaker
Voice: Uses sign language
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 7 (-2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
Possessions: 26000 cp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!