Odo Royal, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears tight fitting clothing which further accentuates his frame. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He has blue eyes and a violet hat with a red feather.
Personality: He acts crazy and hedonistic. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born blind and as such lacked many opportunities for work. His childhood dream was to be a Armorer, but he was a colossal failure. He has built up a small fortune and can afford his own way.
Motivation: Doesn't want to be a Farmer and was forced into it by his family; and further expansion of business
Flaws: Hedonist, Disease. Bonds: Attractive, Job, Rich, Family. Occupation: Farmer
Voice: Smoker's lung
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Giant
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 26000 sp.
Drogo Bradford, Male Human [Permalink]
Personal [hide]
Description: 6'2" and muscular, this western man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has golden hair. His eyes are green.
Personality: He can speak with the recently deceased. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: The child of a Masseuse, who enjoyed hunting, Drogo was taken on many hunting expeditions. Drogo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to work out more often.
Ideals: Athletic, Gifted, Entrepeneur. Bonds: Attractive, Nature. Occupation: Body Guard
Voice: Spits and sputters
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +3
Possessions: 2200 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Theobald Graham, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is generally shirtless and showing off his tattooed chest. His hair is greying and his face has many wrinkles. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He misses his home and complains about the freezing weather, even in summer.
History: He got into the Merchant business at a young age. From there he went from mercenary job to mercenary job. He became a Merchant soon after.
Motivation: Doesn't want to be a Merchant and was forced into it by his family; and regain custody of his son
Ideals: Joker. Flaws: Ugly. Bonds: Immigrant, Job, Adventurer, Family. Occupation: Merchant
Voice: Slurs words
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 9 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. Malachite (9 gp). Violet garnet (700 gp). Brown-green garnet (40 gp).
Heward Sutherland, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a blue and grey handkerchief worn on his right side. He carries with him a set of whips on his belt, each one with a opal on the hilt. His silver hair is slicked back into a classic pompadour. He has brown eyes and a blue hat with a grey feather.
Personality: Heward is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born several months after his father was called into army service. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now spends his time doing works of charity.
Motivation: He has money and likes to spend it; and meet up once more with his childhood friend
Ideals: Fighting, Extrovert, Philantrophist. Bonds: Adventurer, Military, Rich. Occupation: Tanner
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 15 (+2) | 17 (+3) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Sylvan, Gnoll
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
Adam Norton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears light armors faded through time and improper care. His white hair is lengthy and is close to two feet long. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: Adam is depressed about a lot of things. He tends to be a nihilist. Adam is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born a particularly ugly child, much to the horror of his parents. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He has a rivalry with the Church that dominates his actions; and he feels kind of lost in life
Flaws: Ugly, Depressed. Bonds: Family, Religious. Occupation: Fletcher
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 51 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 16 (+3) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3
Possessions: 100 gp. Amethyst (110 gp). Black opal (700 gp). Blue quartz (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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