Roger Soames, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. His red hair is long and unkept. His blue eyes are passionate and lively.
Personality: Stoic and calm, he prefers to meditate than take action. He is a font of random trivia from the lore and stories he has discovered
History: He was raised in a white middle class family as the only child. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He seems to be bored by most things.
Ideals: Disciplined, Logical, Impeccable. Flaws: Ugly, Mundane. Occupation: Marshal
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 10 (+0) | 16 (+3) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Dwarven, Draconic, Aquan
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +5
Possessions: 1000 sp.
Solomon Anderton, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight green one piece outfit complete with pants, hood, and a cape, and carries halberds. His long silver hair is drawn into a two foot long braid. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Eccentric and domineering, Solomon will drive conversation. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He was granted druidic powers by his dying sister.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels threatened by others
Ideals: Fighting, Extrovert, Philantrophist, Gifted. Bonds: Attractive. Occupation: Animal Trainer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 8 (-1) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Abyssal, Celestial
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
Possessions: 45000 sp. 1 Minor magic item.
Gomory Huxley, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing colorful clothing, dressed as a Interpreter. His black hair, when down, is lengthy. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does not believe in violence as a means to an end. He is a dedicated Interpreter but believes his peers are too gung-ho.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Gomory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Retire the richest man in the west; and obtaining odd cultural human artifacts is his passion
Ideals: Philantrophist, Pacifist, Artistic, Entrepeneur. Flaws: Ugly. Bonds: Adventurer. Occupation: Interpreter
Voice: Speaks in third person
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 11 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp. Obsidian (4 gp). 1 Half-Plate.
Richard Stafford, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'0". He usually wears his violet robe and has his halberd always slung over his shoulder. He is bald on top and has large red tufts of hair around his ears. This hazel eyed northerner is not easily forgotten.
Personality: He can speak with the recently deceased. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Masseuse. He used his abilities to trick people and travel the world for free.
Motivation: To be a Sculptor again.
Ideals: Gifted. Flaws: Ugly. Bonds: Criminal record, Military, Job. Occupation: Masseuse
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 18 (+4) | 17 (+3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Terran, Goblin, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +1
Possessions: 2600 sp.
Anthony Astley, Male Human [Permalink]
Personal [hide]
Description: This man wears a grey cloak and cross-gartered brown stockings. He is muscular with a powerful set of arms. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He is baby faced.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a minor phobia of water and hates getting wet.
History: He was born several months after his mother was called into army service. When Anthony reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He got away from his former life and has fallen to alcoholism.
Motivation: To reunite with his absent mother; and his relatives are trying to arrange a marriage
Flaws: Antagonistic, Fearful, Addict. Bonds: Military, Family. Occupation: Sellsword
Voice: Excited and jittery
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +4
Possessions: 200 gp. Golden yellow topaz (400 gp).
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