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NPC Generator

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Advanced [show]


Trym Kimberly, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Interpreter does. He has a moderate pudge and is not very fit. His brown hair is unkempt and raggedy. This brown eyed easterner is not easily forgotten.

Personality: He is irascible and easily irritated. He has a habit of throwing himself into exceedingly dangerous situations.

History: Trym was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Interpreter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Job, Poor. Occupation: Interpreter

Voice: Thin and wheezing

Attributes [hide]

Trym Kimberly, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)12 (+1) 14 (+2)9 (-1)
Skills Medicine +4, Performance +1
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Star rose quartz (60 gp). 1 Silk rope. 1 Bullseye lantern.


Social Check DCs


Lewis Ainsworth, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a simple green robe with white stripes complete with hood. His hair is short and chestnut. He has a dull look in his blue eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does not trust anyone and sleeps with one eye open.

History: He was born into a rich family. A freak accident while working with his Barkeep mother left him crippled. He hasn't been sleeping well lately.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Passionate. Flaws: Ugly, Insomniac, Disease. Bonds: Rich. Occupation: Animal Trainer

Voice: Dutch accent

Attributes [hide]

Lewis Ainsworth, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)11 (+0) 12 (+1)14 (+2)
Skills Athletics +4, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5

Possessions: 300 gp.


Social Check DCs


Lance Law, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a white collared shirt and grey pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. He has a golden handlebar mustache and slicked back golden hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Lance enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Assassin mother left him crippled. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Addict, Hedonist, Disease, Insomniac. Bonds: Nature. Occupation: Armorer

Voice: Cold and demanding tone

Attributes [hide]

Lance Law, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)11 (+0) 15 (+2)15 (+2)
Skills Religion +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Godfrey Yorke, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears loose pants and a collared shirt complete with sweater beneath his coat, and a wedding ring on his left hand. He is bald on top and has large blonde tufts of hair around his ears. He has several tiny opal earrings on each ear.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is skeptical of what others tell him and is slow to trust.

History: He comes from a rich western family. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wishes to resurrect an old love; and he has money and likes to spend it

Flaws: Ugly, Shy, Insane. Bonds: In love, Rich. Occupation: Miner

Voice: Low and grunting

Attributes [hide]

Godfrey Yorke, Male Human Fighter 4
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)9 (-1) 14 (+2)15 (+2)
Skills Animal Handling +4, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Randal Altham, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears baggy violet pantaloons and a red scarf. He has shaved his head bald. He is baby faced.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a great chef.

History: Born to a poor family in the city he treasured whatever gifts he got. His mother took him hunting and taught him how to get in the mind of other creatures. After a long history of fighting, Randal and his spouse have recently divorced.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he's repulsed by the pc

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Poor, Nature. Occupation: Animal Trainer

Voice: Forgets to breathe while speaking

Attributes [hide]

Randal Altham, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)11 (+0) 13 (+1)14 (+2)
Skills Religion +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2100 sp. Blue quartz (13 gp).


Social Check DCs

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