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Advanced [show]


Conrad Soames, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear blue clothing when he does not wear armor, and sports empty pouches on his belt. He keeps his long blonde hair kept up in a rat tail. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is skeptical of what others tell him and is slow to trust.

History: He was raised in a white middle class family as the only child. Like his mother and his brother before him, after school he went straight into learning to become a Sculptor. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Balancing his hectic life and new Sculptor responsibilities is difficult.

Flaws: Depressed, Shy, Mundane. Bonds: Attractive, Job. Occupation: Sculptor

Voice: Tuts and clicks tongue

Attributes [hide]

Conrad Soames, Male Human Fighter 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 6 (-2)9 (-1) 12 (+1)17 (+3)
Skills Animal Handling +3, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 100 gp. Red garnet (40 gp). Coral (40 gp). Iolite (80 gp).


Social Check DCs


Bernard Whitby, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is well dressed, constantly wearing a yellow suit, tan shirt, and grey tie. His golden hair is lengthy and is close to two feet long. This blue eyed northerner is not easily forgotten.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born in a small island village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He struck the Barkeep job and began his own company from there.

Motivation: He is wracked by social anxiety; and he wants revenge against illithids

Ideals: Gifted. Flaws: Fearful. Bonds: Enemies, Nature, Job. Occupation: Barkeep

Voice: Low and grunting

Attributes [hide]

Bernard Whitby, Male Human Fighter 5
Medium (5'3") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)14 (+2) 9 (-1)10 (+0)
Skills Investigation +5, Stealth +5
Senses Passive Perception 9
Languages Common, Ignan, Giant
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 200 gp. 1 Breastplate.


Social Check DCs


Patrick Easton, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Brewer uniform. He has a moderate pudge and is not very fit. He is bald on top and has large auburn tufts of hair around his ears. His brown eyes peer out from beneath his wide-brimmed white hat.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a habit of throwing himself into exceedingly dangerous situations.

History: He served in the navy to pay for his family's outstanding loans. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Patrick took refuge in the large cave and found the beat up glaive and armor he uses now. He now owns his own business.

Motivation: Further expansion of business.

Flaws: Ugly, Impulsive. Bonds: Job, Nature, Military. Occupation: Brewer

Voice: Slurs words

Attributes [hide]

Patrick Easton, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)12 (+1) 12 (+1)15 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Raymond Gentry, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is dressed in a clean pastel cloak covering his clean studded leather. He wears his hair in dreadlocks. He has violet eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Raymond was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He's also a talented Locksmith, but doesn't like to broadcast it.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and further expansion of business

Ideals: Opinionated, Philantrophist. Bonds: Family, Job, Criminal record. Occupation: Hunter

Voice: Aggressive tone

Attributes [hide]

Raymond Gentry, Male Human Fighter 4
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)10 (+0) 16 (+3)12 (+1)
Skills Sleight of Hand +3, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. White pearl (120 gp). Deep green spinel (120 gp). Deep green spinel (120 gp). Obsidian (8 gp).


Social Check DCs


Lance Bradley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft green waves gently in the breeze. His hair, while still mostly golden, has prominent grey streaks. He tend to wears goggles to shield his eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a pair of adventurers, Lance grew up listening to his mother's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature glaive.

Motivation: He desires power and/or immortality; and he has money and likes to spend it

Ideals: Fighting. Flaws: Antagonistic, Secretive. Bonds: Rich, Adventurer. Occupation: Sailor

Voice: Smooth and feminine

Attributes [hide]

Lance Bradley, Male Human Fighter 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)7 (-2) 17 (+3)18 (+4) 13 (+1)12 (+1)
Skills Deception +3, Investigation +6
Senses Passive Perception 11
Languages Common, Aquan, Terran, Dwarven, Elven
Attacks Melee -1 / 1d10-3, Ranged +0 / 1d10-2, Grapple -2

Possessions: 200 gp.


Social Check DCs

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