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Advanced [show]


Trey Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He wears a white shirt with thin black vertical stripes and tan pants. He carries with him a set of sickles, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His black hair is braided into rings. His skin is flawless and his brown eyes scan people very quickly.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born in the east. His mother was a mechanic, and taught him how to fix just about anything. Being a Carter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day

Ideals: Fighting, Persistence. Bonds: Attractive, Criminal record, Immigrant. Occupation: Carter

Voice: Speaks with lips pursed

Attributes [hide]

Trey Winterbourne, Male Human Fighter 5
Medium (6'5") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)9 (-1) 15 (+2)14 (+2)
Skills Perception +5, Sleight of Hand +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 300 gp. Coral (60 gp). Malachite (15 gp). Carnelian (50 gp).


Social Check DCs


Tim Roscoe, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He wears an entirely white suit with brown socks and a vest with buckled shoes. His silver hair, when down, is lengthy. His eyes are likewise gray.

Personality: He is a hateful person. He taunts others and blames them for his problems. He feeds upon the attention of others.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Someone believes him a fraud; and he is compelled to act according to his religious beliefs

Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Religious, Enemies. Occupation: Sellsword

Voice: Slow speaker

Attributes [hide]

Tim Roscoe, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 11 (+0)13 (+1) 16 (+3)12 (+1)
Skills Athletics +0, Investigation +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Golden yellow topaz (800 gp). Aquamarine (800 gp). Hematite (7 gp).


Social Check DCs


Kody Benson, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is portly but not overly obese. His silver hair is cut short with large spiked bangs in the front. He wears a mask on his face.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a small toy that he constantly fidgets with.

History: He was born in the east. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To prove his worth to the world; and he wants to meet his childhood hero

Flaws: Addict, Impulsive. Bonds: Adventurer, Immigrant, Mentor. Occupation: Mortician

Voice: Hard of hearing, loud

Attributes [hide]

Kody Benson, Male Human Fighter 4
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)14 (+2) 10 (+0)13 (+1)
Skills Acrobatics +2, Athletics +4
Senses Passive Perception 10
Languages Common, Gnome, Giant
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4

Possessions: Tiger eye turquoise (11 gp). Golden pearl (160 gp).


Social Check DCs


William Hampton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'0". He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His blonde hair is styled in orderly dreadlocks. His eyes are gray.

Personality: He is mildly Human supremacist, though he does not identify as such. He invites people to come help in his community garden.

History: Born in the south to a Architect, William learned a great deal about his father's area of expertise. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. William took refuge in the old dungeon and found the beat up crossbow and armor he uses now. He then took over the family business and is one of the better Architect for hire.

Motivation: Further expansion of business.

Ideals: Philantrophist. Flaws: Racist. Bonds: Attractive, Job, Nature. Occupation: Architect

Voice: Smooth and feminine

Attributes [hide]

William Hampton, Male Human Fighter 4
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)15 (+2) 11 (+0)11 (+0)
Skills Deception +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Giant, Ignan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 21000 cp. Coral (60 gp). Chrysoberyl (60 gp). 1 Minor magic item.


Social Check DCs


Henry Skelton, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He has shaved his head bald. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has worked as a Sailor like his father before him.

Motivation: He feels threatened by others; and wants to have a good time and be beloved

Ideals: Fighting, Optimist. Flaws: Insomniac, Fearful. Bonds: Military, Job. Occupation: Sailor

Voice: Pirate accent

Attributes [hide]

Henry Skelton, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)17 (+3) 14 (+2)10 (+0)
Skills Arcana +5, Persuasion +2
Senses Passive Perception 12
Languages Common, Abyssal, Gnome, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2900 sp. Tourmaline (40 gp). Banded agate (5 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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