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NPC Generator

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Advanced [show]


Kyle Wentworth, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears just a brown suit. He wears his red hair down. His otherwise smooth face is marked with small tiny scars.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He does not believe in violence as a means to an end. He is a dedicated Tailor but believes his peers are too gung-ho.

History: Sold as a small child to a wizard, Kyle was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 16th year, his parents were killed by a dire rats raid, leaving Kyle alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Kyle was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he wants revenge against dire rats

Ideals: Athletic, Pacifist. Flaws: Ugly. Bonds: Mentor, Enemies. Occupation: Tailor

Voice: Pronounces difficult words wrong

Attributes [hide]

Kyle Wentworth, Male Human Fighter 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 12 (+1)11 (+0) 10 (+0)17 (+3)
Skills Deception +5, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 27000 sp.


Social Check DCs


John Carlisle, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears brown trousers with grey and pastel striped suspenders. He wears various colorful collared shirts. His brown hair and beard is wavy and long. He has a tattooed face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Gifted from a young age, John studied abroad. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He was granted psionic powers by his dying sister.

Motivation: Doesn't want to be a Ruler and was forced into it by his family; and an old rival family wants him found

Ideals: Gifted. Flaws: Terse. Bonds: Attractive, Family, Debt. Occupation: Ruler

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

John Carlisle, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)16 (+3) 15 (+2)15 (+2)
Skills Stealth +2, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 1 Chain shirt.


Social Check DCs


Geoffrey Norton, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is golden and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does not believe in violence as a means to an end. He is a dedicated Fortune-teller but believes his peers are too gung-ho.

History: Geoffrey hails from a village terrorized by orcs. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: A deep hatred of orcs.

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Fortune-teller

Voice: Soft and mumbly

Attributes [hide]

Geoffrey Norton, Male Human Fighter 5
Medium (5'4") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 18 (+4)9 (-1) 19 (+4)11 (+0)
Skills Animal Handling +7, Investigation +2
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Rolf Carlyle, Male Human [Permalink]

Personal [hide]

Description: He wears a red vest and prefers black and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries with him a set of sickles on his belt, each one with a amethyst on the hilt. His silver hair is knotted and matted. He wears crescent spectacles with a black brim.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Rolf hails from a village terrorized by brigands. In his 13th year, his parents were killed by a brigands raid, leaving Rolf alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by brigands. Rolf was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: Someone believes him a fraud; and revenge

Ideals: Fighting. Flaws: Ugly, Terse, Shy. Bonds: Enemies. Occupation: Servant

Voice: Sleepy voice

Attributes [hide]

Rolf Carlyle, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 9 (-1)12 (+1) 15 (+2)11 (+0)
Skills Athletics +0, Stealth +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Gerard Ramsay, Male Human [Permalink]

Personal [hide]

Description: 5'5" and muscular, this western man is well dressed, but even with his fine clothing he looks run-down. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He tend to wears goggles to shield his eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born in the west to a Miller, Gerard learned a great deal about his mother's area of expertise. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has set out to sabotage the competition.

Motivation: To be a Fletcher again.

Ideals: Athletic, Optimist, Opinionated. Bonds: Job, Mentor. Occupation: Miller

Voice: Nasally tone

Attributes [hide]

Gerard Ramsay, Male Human Fighter 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 13 (+1)14 (+2) 11 (+0)13 (+1)
Skills Arcana +4, Persuasion +3
Senses Passive Perception 10
Languages Common, Giant, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 15000 cp.


Social Check DCs

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