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NPC Generator

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Advanced [show]


Bertram Barclay, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a robe, a symbol of the sun god around his neck, and a dagger on his belt. His auburn hair is singed and shortened. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He loves telling others what to do and how they should feel about things. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Born in a small village he learned the ways of the warrior from his father. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To unite with his brother.

Ideals: Fighting, Opinionated. Flaws: Ugly, Addict. Bonds: Family. Occupation: Blacksmith

Voice: Soft and mumbly

Attributes [hide]

Bertram Barclay, Male Human Fighter 4
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)12 (+1) 10 (+0)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 38000 sp. 1 Minor magic item.


Social Check DCs


Roland Beitz, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has relatively light skin and is very physically imposing due to his abundance of muscles. His chestnut hair is cut short with large spiked bangs in the front. He has brown eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was raised in a desert tribe. His psionic abilities were realized during a raid on his village. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north; and his religion dominates his actions

Ideals: Entrepeneur, Joker, Gifted. Bonds: Religious, Nature. Occupation: Apothecary

Voice: Mousy voice

Attributes [hide]

Roland Beitz, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)15 (+2) 18 (+4)15 (+2)
Skills Athletics +3, Persuasion +4
Senses Passive Perception 14
Languages Common, Gnome, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Gomory Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'10". He has the majority of his body covered in plate. His moppish chestnut hair is in a traditional bowl cut. His face is covered beneath a completely black helmet.

Personality: Abrasive and pushy, he has a hard time making friends. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Gomory hails from a village terrorized by giants. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Gomory never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Enemies, In love. Occupation: Blacksmith

Voice: Low rumbling, strings words together

Attributes [hide]

Gomory Eastaughffe, Male Human Fighter 4
Medium (5'10") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)11 (+0) 12 (+1)11 (+0)
Skills Animal Handling +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Trym Camden, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a violet vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his violet boots flare out at the collars. His whole body is exceptionally muscular. With bright black hair and a scraggly beard. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is frequently practicing swordplay.

History: He was born to loving parents in a slum to the west. Trym was born on a far western desert where he grew up under the tutelage of his mother, an expert Knight. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle

Flaws: Insane, Depressed. Bonds: Immigrant, Military, Poor. Occupation: Knight

Voice: Australian accent

Attributes [hide]

Trym Camden, Male Human Fighter 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)14 (+2) 14 (+2)18 (+4)
Skills Investigation +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Halfling, Terran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Cory Southey, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His auburn hair is knotted and matted. He has a dull look in his amber eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. A true patriot, Cory would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Cory was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He tends to his Actor job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Entrepeneur, Philantrophist. Bonds: Immigrant, Military, Job. Occupation: Actor

Voice: Aggressive tone

Attributes [hide]

Cory Southey, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)14 (+2) 15 (+2)14 (+2)
Skills History +4, Performance +4
Senses Passive Perception 12
Languages Common, Aquan, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp.


Social Check DCs

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