Lance Stanton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears very tight pants and wife beaters, though occasionally he sports a grey coat. His hair is silver and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born on a small isolated farm. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has recently gotten a pet goose that steals things from people.
Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Insane, PTSD. Bonds: Criminal record, Job, Nature. Occupation: Dilettante
Voice: Can't modulate volume
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3
Possessions: 10 pp. Eye agate (15 gp).
Ernest Bradly, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears professional attire. His brown hair and beard is wavy and long. His eyes are brown and catlike.
Personality: He never swears and excessively uses polite adverbs when speaking. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: Ernest was born the youngest of three triplets. From his teen years he was always beautiful and desirable, so people have always doted on him. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He wants revenge against drow.
Ideals: Optimist. Bonds: Attractive, Enemies, Family. Occupation: Tanner
Voice: Farmer accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 10 (+0) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. Hematite (9 gp). Citrine (40 gp). Jade (40 gp). 1 Simple lock.
Dean Warwick, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he dresses like a well dressed Baker does. He sports a flattop hair cut. His brown eyes have a joyful gleam in them most of the time.
Personality: Dean hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: From birth he was tutored by a cruel and relentless mentor. He was an apprentice working in his father's forge. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Marry his brother to traveling adventurers; and wants to open a new tavern
Ideals: Artistic. Flaws: Hedonist. Bonds: Job, Mentor, Family. Occupation: Baker
Voice: Aggressive tone
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 1 Half-Plate. 1 Banded mail. 1 Half-Plate.
Charles Clinton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is generally well dressed albeit a few years behind the times. He wears a small hat to cover his moderate length brown hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: An old rival family wants him found; and marry his sister to traveling adventurers
Ideals: Joker. Bonds: Attractive, Family, Slave, Adventurer. Occupation: Brewer
Voice: Relaxed voice
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. 1 Bullseye lantern. 1 Silver holy symbol. 1 Masterwork manacles.
Randal Upton, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing white shirts, loose pants, and blazers most of the time. He is portly but not overly obese. His red hair is lengthy and is close to two feet long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A skeptical and narcissistic man, Randal's first love is himself. His second love is also himself. He is harsh and unforgiving.
History: Randal hails from a village terrorized by dire rats. Through the years after Randal was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Randal's mother didn't care for him much, and the feeling was mutual. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: He feels the way he acts is they only way to get by in the world; and several ex partners dislike his way of doing things and want revenge
Ideals: Impeccable. Flaws: Insane, Antagonistic. Bonds: Attractive, Enemies. Occupation: Weaver
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 10 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
