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NPC Generator

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Advanced [show]


Dean Upton, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He carries with him a set of warhammers, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is cut short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Animals are drawn to him, and he is able to talk to them.

History: Sold as a small child to a wizard, Dean was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. After coming to the age of reason, Dean took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He then took over the family business and is one of the better Ruler for hire.

Motivation: Further expansion of business; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Insane. Bonds: Job, Mentor. Occupation: Ruler

Voice: pre-pubescent

Attributes [hide]

Dean Upton, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 6 (-2)12 (+1) 10 (+0)16 (+3)
Skills Perception +2, Persuasion +5
Senses Passive Perception 15
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 30 pp. 1 Masterwork Thieves’ tools. 1 Masterwork Artisan’s tools.


Social Check DCs


Everard Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He has a large tan mantle and cape that has been intricately interwoven into his white robe. He is physically well-built. His hair is auburn, silky, and of moderate length. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Everard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He receives visions of the future at random moments

History: Born in the north to a Priest, Everard learned a great deal about his mother's area of expertise. Everard was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Priest. He has worked as a Priest like his mother before him.

Motivation: Expand his business.

Ideals: Extrovert, Gifted. Bonds: Attractive, Job, Immigrant. Occupation: Priest

Voice: Speaks with back of mouth

Attributes [hide]

Everard Hadleigh, Male Human Fighter 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)10 (+0) 13 (+1)14 (+2)
Skills Perception +4, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: Black pearl (1600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Richie, Male Human [Permalink]

Personal [hide]

Description: 5'2" and lanky with angular features, he is an attractive figure. He is typically in his Sage uniform. He has wavy auburn hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is mildly Human supremacist, though he does not identify as such. He enjoys reading and quiet.

History: William was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sage work with an outfit from a few towns over. Sage work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Sage for hire.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Addict, Racist. Bonds: Job, Attractive. Occupation: Sage

Voice: Spits and sputters

Attributes [hide]

William Richie, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)10 (+0) 7 (-2)13 (+1)
Skills Athletics +3, Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Masterwork Heavy steel shield. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Drogo Hadley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears very tight pants and wife beaters, though occasionally he sports a pastel coat. He has no hair. His face is covered beneath a completely black helmet.

Personality: He is mildly Human supremacist, though he does not identify as such. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born to a pair of adventurers, Drogo grew up listening to his father's many stories. Drogo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Meet up once more with his childhood friend.

Flaws: Ugly, Racist. Bonds: Rich, Adventurer. Occupation: Scribe

Voice: Booming voice

Attributes [hide]

Drogo Hadley, Male Human Fighter 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)15 (+2) 16 (+3)11 (+0)
Skills History +4, Stealth +1
Senses Passive Perception 13
Languages Common, Celestial, Terran
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Thomas Allerton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'8" and is a bit bulky. He is very muscular particularly in the legs. He wears a grey shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He wears his hair in dreadlocks. His fierce violet eyes like to dwell on things.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He always tries to repair and not replace. It was this mentality that drove him into the Engraver business.

History: When he was but 7 years old his parents immigrated from the west. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Thomas grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Thomas. He used his abilities to trick people and travel the world for free.

Motivation: He feels threatened by others; and he has comitted a past crime that haunts him to this day

Ideals: Persistence. Flaws: Shy, Fearful. Bonds: Immigrant, Criminal record. Occupation: Engraver

Voice: American accent

Attributes [hide]

Thomas Allerton, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)10 (+0) 13 (+1)14 (+2)
Skills Animal Handling +3, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs

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