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NPC Generator

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Advanced [show]


Patrick Marlowe, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a tight fitting brown shirt and pants and is in decent physical shape. His red hair is matted, messy, and big. His fierce hazel eyes like to dwell on things.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has all his life been fascinated with painting.

History: The child of a Mortician, who enjoyed hunting, Patrick was taken on many hunting expeditions. He has had some formal painting training, and achieved minor success. Due to his spouse's obsession with being a Mortician they were divorced and he won custody of their son. He worked as a Barrister, and he later adopted a second son.

Motivation: Doesn't want to be a Barrister and was forced into it by his family; and an old rival family wants him found

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Nature, Family. Occupation: Barrister

Voice: Rhymes sentences (sorry)

Attributes [hide]

Patrick Marlowe, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)10 (+0) 11 (+0)15 (+2)
Skills Deception +4, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Drogo Richie, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. With a patchy auburn beard and wild auburn hair. His violet eyes have a joyful gleam in them most of the time.

Personality: He is calm most of the time but flees social interaction. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Drogo was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A few years later when the south was not economically sound they moved to his current location. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: An old rival family wants him found.

Ideals: Justice. Flaws: Ugly, Shy. Bonds: Poor, Immigrant. Occupation: Layabout

Voice: Speaks with back of mouth

Attributes [hide]

Drogo Richie, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)15 (+2) 13 (+1)13 (+1)
Skills Nature +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Wymar Weld, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He carries with him a set of monstrous two handed axes, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He sports a long chestnut beard, and similarly colored long hair. His eyes, though not visible through his cowl, are green.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Sold as a small child to a brothel owner, Wymar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Artistic, Gifted. Bonds: Mentor. Occupation: Ruler

Voice: Cold and demanding tone

Attributes [hide]

Wymar Weld, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)15 (+2) 15 (+2)9 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 12
Languages Common, Infernal, Giant
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 12000 cp.


Social Check DCs


Rolf Harper, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He has no hair. His amber unseeing eyes seem to look past you.

Personality: He is overprotective of those who hire his services. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born in the north his family was never financially stable. Cursed with lycanthropy at a very young age, Rolf has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To protect his home.

Ideals: Fighting. Flaws: Ugly, Disease, Shy. Bonds: Guardian, Poor. Occupation: Scribe

Voice: Uses sign language

Attributes [hide]

Rolf Harper, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)13 (+1) 13 (+1)12 (+1)
Skills Athletics +4, Nature +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3

Possessions: 10 pp. Fire opal pendant on a fine gold chain (900 gp).


Social Check DCs


Trym Barney, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. With a patchy brown beard and wild brown hair. His thin eyebrows rest above his beady hazel eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He does not believe in violence as a means to an end. He is a dedicated Stableman but believes his peers are too gung-ho.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and he has money and likes to spend it

Ideals: Pacifist. Flaws: Ugly. Bonds: Rich, Adventurer, Slave. Occupation: Stableman

Voice: Scottish accent

Attributes [hide]

Trym Barney, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 14 (+2)14 (+2) 13 (+1)13 (+1)
Skills Athletics +5, Medicine +3
Senses Passive Perception 11
Languages Common, Auran, Terran
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: Just what you see.


Social Check DCs

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