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Advanced [show]


Ernest Snowdon, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries with him a set of tridents, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He keeps his white hair in a flapper bob. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is happy with his job as a Spice Merchant. He turns his eye from what people do, preferring to live and let live. Energy wise he seems alert and responsive.

History: He was raised in a mountains tribe. Ernest liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has set out to sabotage the competition.

Motivation: Sabotage a competitor.

Ideals: Fighting, Professionalism. Bonds: Poor, Job, Nature. Occupation: Spice Merchant

Voice: Uses sign language

Attributes [hide]

Ernest Snowdon, Male Human Fighter 4
Medium (5'3") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)11 (+0) 7 (-2)11 (+0)
Skills Animal Handling +0, Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Clerebold Dalton, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a brown vest and prefers grey and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He is tall, broad shouldered and powerfully built. His tied-back hair is black. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He can speak with the recently deceased. As long as the job gets done he does not care how it got done.

History: He was raised in a white middle class family as the only child. When money was particularly tight he was walking through alleys when he overheard a Banker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and to find somewhere to settle down

Ideals: Gifted, Professionalism. Flaws: Ugly, Mundane. Bonds: Poor. Occupation: Banker

Voice: Thin and wheezing

Attributes [hide]

Clerebold Dalton, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)9 (-1) 14 (+2)13 (+1)
Skills Arcana +1, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Simon Home, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is generally shirtless and showing off his tattooed chest. He has brown hair. He wears an eyepatch.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. A gifted student he started as a Dyer, but he got bored and became a Barrister. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Sabotage a competitor; and his religion dominates his actions

Flaws: Ugly, Shy. Bonds: Adventurer, Religious, Job. Occupation: Barrister

Voice: Farmer accent

Attributes [hide]

Simon Home, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 10 (+0)15 (+2) 12 (+1)16 (+3)
Skills Athletics +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +5

Possessions: 400 gp. Rock crystal (70 gp).


Social Check DCs


Gomory Trollope, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is greying and his face has many wrinkles. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. The war was a terrible time for him, and Gomory does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born a particularly ugly child, much to the horror of his parents. A few years later when the east was not economically sound they moved to his current location. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he feels kind of lost in life

Ideals: Joker, Optimist. Flaws: Ugly, Depressed. Bonds: Military, Immigrant. Occupation: Mayor

Voice: Cold and demanding tone

Attributes [hide]

Gomory Trollope, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)15 (+2) 13 (+1)10 (+0)
Skills Intimidation +2, Investigation +4
Senses Passive Perception 11
Languages Common, Abyssal, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 4000 cp.


Social Check DCs


Hugh Tindall, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He dresses like a well dressed Merchant does, and his gloved hand is found clutching a shortbow. His brown hair, when down, is lengthy. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Hugh has worked very hard to control his curse. He's also a talented Barrister, but doesn't like to broadcast it.

Motivation: To share knowledge with the world; and sabotage a competitor

Ideals: Disciplined, Logical. Flaws: Disease, Insomniac. Bonds: Job. Occupation: Merchant

Voice: Pirate accent

Attributes [hide]

Hugh Tindall, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 7 (-2)12 (+1) 11 (+0)14 (+2)
Skills Deception +4, History +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 2200 sp.


Social Check DCs

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