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NPC Generator

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Advanced [show]


Bertram Blackwood, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He has relatively light skin and is very physically imposing due to his abundance of muscles. His silver hair is cut jaggedly and amateurishly. He wears crescent spectacles with a black brim.

Personality: He can speak with the recently deceased. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Bertram was born in the east. At a young age he loved to build and create. His arcane abilities were realized during a raid on his village. He has achieved small success as a Sculptor.

Motivation: Wants to raise his children well.

Ideals: Gifted, Persistence. Bonds: Family, Job. Occupation: Sculptor

Voice: High pitched, excited

Attributes [hide]

Bertram Blackwood, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)14 (+2) 8 (-1)7 (-2)
Skills Acrobatics +2, History +4
Senses Passive Perception 9
Languages Common, Orc, Giant
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 3200 sp.


Social Check DCs


Adelard Sutherland, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a moderate pudge and is not very fit. His hair is golden and very short. His violet unseeing eyes seem to look past you.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born in a small mountains village. He struck it rich when he found rare goods in large quantities. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Disease, Ugly. Bonds: Rich, Nature, Adventurer. Occupation: Fletcher

Voice: Australian accent

Attributes [hide]

Adelard Sutherland, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 9 (-1)17 (+3) 16 (+3)11 (+0)
Skills Performance +2, Survival +5
Senses Passive Perception 13
Languages Common, Gnoll, Draconic, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Thomas Marston, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is wearing a tight violet one piece outfit complete with pants, hood, and a cape, and is pretty ugly. His black hair is styled in orderly dreadlocks. His face is scarred and worn.

Personality: Thomas speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: His parents moved while he was still in utero so he is the first generation to be born here. Thomas was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Thomas decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: He has comitted a past crime that haunts him to this day; and he's repulsed by the pc

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Criminal record. Occupation: Cartwright

Voice: Gruff and masculine

Attributes [hide]

Thomas Marston, Male Human Fighter 5
Medium (6'1") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 13 (+1)9 (-1) 14 (+2)10 (+0)
Skills Performance +3, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 400 gp. Freshwater pearl (14 gp).


Social Check DCs


Godfrey Leighton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is renowned for his bright black suits and hats, and is pretty ugly. He has styled his blonde hair well, parting it to the right. He has hazel eyes and a black hat with a blue feather.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Marshal arts, while his father instructed him in etiquette, music and courtly manner. Cursed with unlife at a very young age, Godfrey has worked very hard to control his curse. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Money/treasure; and he would like to get married and retire

Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Has a crush, Adventurer, Rich. Occupation: Marshal

Voice: Russian accent

Attributes [hide]

Godfrey Leighton, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)13 (+1) 12 (+1)12 (+1)
Skills Persuasion +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Jasper (80 gp). Fire opal (500 gp). Amethyst (80 gp).


Social Check DCs


John Sheldon, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears an entirely black suit with violet socks and a vest with buckled shoes. His chestnut hair is smooth and relatively long. His eyes are a pleasant green.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born to a pair of adventurers, John grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and he wants revenge against orcs

Ideals: Athletic. Flaws: Antagonistic, Insane. Bonds: Adventurer, Enemies. Occupation: Tanner

Voice: Posh accent

Attributes [hide]

John Sheldon, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)14 (+2) 8 (-1)12 (+1)
Skills Athletics +4, Insight +1
Senses Passive Perception 9
Languages Common, Draconic, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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