Richard Deighton, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. He wears his auburn hair up in a very large beehive style do. His thin eyebrows rest above his beady gray eyes.
Personality: He will rave to anyone who will listen. Energy wise he seems alert and responsive.
History: His parents moved while he was still in utero so he is the first generation to be born here. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He moves from town to town, unable to find a place to settle.
Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often
Ideals: Athletic, Professionalism. Flaws: Ugly, Insane. Bonds: Immigrant. Occupation: Butcher
Voice: Stutters
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 10 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1600 sp.
Bernard Kent, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His auburn hair is cut short with large spiked bangs in the front. His eyes are hazel and beady.
Personality: He is extraordinarily eccentric. He is a bit of a xeno-phobe, disliking non-Humans.
History: He is the product a well kept family trust fund and as such has never really known need. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A strong sense of loyalty to Human people; and he is not mentally stable, and does not behave rationally
Flaws: Ugly, Insane, Racist, Disease. Bonds: Rich. Occupation: Sage
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 6 (-2) | 6 (-2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 1000 sp.
Cory Bradford, Male Human [Permalink]
Personal [hide]
Description: He wears black painted combat armor at almost all times. His red hair is lengthy. His violet eyes have a joyful gleam in them most of the time.
Personality: His tongue was cut out and he uses sign language. He has a small toy that he constantly fidgets with.
History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Cory was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Cory's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Money/treasure; and he has money and likes to spend it
Flaws: Disease, Addict, Antagonistic. Bonds: Rich. Occupation: Weaver
Voice: Jittery and nervous
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 8 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 7 (-2) | 6 (-2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2600 sp. 1 Masterwork Common Ranged Weapon.
Shane Tyndall, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He dresses in black turtlenecks beneath a brown coat with tan slacks. He sports a flattop hair cut. He has a tattooed face.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He served in the navy to pay for his family's outstanding loans. He made a point of taking high paying jobs and getting most of it up front. He has been a successful dealer in antiques buying low and selling high.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend
Ideals: Athletic, Justice, Entrepeneur. Bonds: Military, Adventurer. Occupation: Ploughman
Voice: Uses sign language
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 17 (+3) | 11 (+0) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: Just what you see.
Guy Southey, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'3" and is a bit bulky. He is very muscular particularly in the legs. He wears professional attire. His hair is cut close to his head. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: His parents moved while he was still in utero so he is the first generation to be born here. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He moves from town to town, unable to find a place to settle.
Motivation: Human compassion.
Flaws: Mundane, Racist. Bonds: Attractive, Rich, Immigrant. Occupation: Marshal
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 6 (-2) | 14 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 11000 cp.
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