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NPC Generator

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Advanced [show]


Odo Huxley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is typically in his Marshal uniform. His white hair is matted, messy, and big. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has worked as a Marshal like his mother before him.

Motivation: Balancing his hectic life and new Marshal responsibilities is difficult; and he is a bit of a kleptomaniac

Ideals: Athletic, Optimist. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Marshal

Voice: Hard of hearing, loud

Attributes [hide]

Odo Huxley, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)11 (+0) 15 (+2)13 (+1)
Skills Deception +3, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 5 Acid flasks.


Social Check DCs


Ralf Sharps, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He likes to wear green tank tops with white pants. He wears his brown hair down. He has several tiny topaz earrings on each ear.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He dropped out of school before completing his studies. He now mingles about in high society.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Opinionated, Logical. Bonds: Rich, Nature, Military. Occupation: Crown-heir

Voice: Speaks through clenched teeth

Attributes [hide]

Ralf Sharps, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)15 (+2) 15 (+2)14 (+2)
Skills Nature +4, Perception +4
Senses Passive Perception 14
Languages Common, Abyssal, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1900 sp.


Social Check DCs


Gomory Crawford, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears baggy blue pantaloons and a black scarf. His whole body is exceptionally muscular. His hair is silver, silky, and of moderate length. His violet unseeing eyes seem to look past you.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born the only child of a wealthy merchant. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south.

Ideals: Optimist, Entrepeneur. Flaws: Disease. Bonds: Immigrant, Attractive. Occupation: Priest

Voice: Complex vocabulary, royal

Attributes [hide]

Gomory Crawford, Male Human Fighter 4
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)10 (+0) 14 (+2)8 (-1)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Dean Bradley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears tan painted combat armor at almost all times. His broad hat is riddled with cuts and holes. His brown eyes dart from person to person.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Fortune-teller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear; and a strong sense of loyalty to human people

Flaws: Ugly, Racist, Fearful. Bonds: Poor. Occupation: Fortune-teller

Voice: Puts emphasis on the wrong words

Attributes [hide]

Dean Bradley, Male Human Fighter 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)9 (-1) 9 (-1)15 (+2)
Skills Arcana +2, Insight +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 10000 cp. Coral (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance Sherwood, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a fancy tan suit, he is not a threatening figure. He has wavy black hair. His face is covered beneath a completely black helmet.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: From birth he was tutored by a cruel and relentless mentor. In his 14th year, his parents were killed by a brigands raid, leaving Lance alone in the world. After a stint in an orphanage, he was adopted. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.

Motivation: He's repulsed by the PC; and he's looking for his big break

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Mentor, Enemies. Occupation: Herbalist

Voice: Shortens vowels

Attributes [hide]

Lance Sherwood, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)11 (+0) 12 (+1)6 (-2)
Skills History +2, Intimidation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1500 sp.


Social Check DCs

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