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NPC Generator

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Advanced [show]


Hubert Sheldon, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a white costume with the symbols of magic on his torso. His auburn hair and beard is wavy and long. His fierce amber eyes like to dwell on things.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Hubert was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He used his abilities to travel the world and help people.

Motivation: A rival would like him out of the picture; and his religion dominates his actions

Ideals: Optimist, Philantrophist. Bonds: Religious, Job, Criminal record. Occupation: Fortune-teller

Voice: Speaks with a cold

Attributes [hide]

Hubert Sheldon, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)8 (-1) 12 (+1)13 (+1)
Skills Insight +3, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 600 sp.


Social Check DCs


Reynard Gresham, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a red collared shirt and white pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He wears his white hair up. His hazel eyes dart from person to person to random spaces in the air.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Around other people he will do his best to conceal his emotions and appear jolly.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Reynard took refuge in the old dungeon and found the beat up mace and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants to get laid.

Ideals: Athletic. Flaws: Mundane, Shy. Bonds: Has a crush, Nature. Occupation: Performer

Voice: Switch between two voices

Attributes [hide]

Reynard Gresham, Male Human Fighter 5
Medium (6'1") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)10 (+0) 13 (+1)9 (-1)
Skills Medicine +4, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Trey Northcott, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing a long, blue, dusty cloak. His blonde hair is cut short with large spiked bangs in the front. He is very pretty but has cold, dead eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He worked as a nervous Masseuse and found it very stressful. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Religious, Job, Criminal record. Occupation: Masseuse

Voice: Switch between two voices

Attributes [hide]

Trey Northcott, Male Human Fighter 4
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)12 (+1) 14 (+2)13 (+1)
Skills Athletics +5, Religion +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 7000 cp. 1 Minor magic item.


Social Check DCs


Reynard Brandon, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is constantly adorned with expensive silk clothing, often dyed in bright yellow and brown, and wears rings and necklaces with large, colorful gems. His white hair and beard is wavy and long. He wears round tiny glasses practically rammed into his face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Tailor arts, while his father instructed him in etiquette, music and courtly manner. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortbow.

Motivation: Someone believes him a fraud; and to reunite with his old friends

Ideals: Impeccable. Flaws: Disease. Bonds: Rich, Immigrant, Adventurer, Enemies. Occupation: Tailor

Voice: Thin and wheezing

Attributes [hide]

Reynard Brandon, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)10 (+0) 10 (+0)17 (+3)
Skills History +2, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2900 sp. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Gerald Gentry, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears an entirely green suit with blue socks and a vest with buckled shoes. His blonde hair is still thick. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He can't help but pocket interesting objects he comes across

History: Born to a pair of adventurers, Gerald grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Wants to work out more often; and he's looking for his big break

Ideals: Athletic. Flaws: Shy, Secretive. Bonds: Criminal record, Adventurer. Occupation: Glassblower

Voice: Loud with bravado

Attributes [hide]

Gerald Gentry, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)12 (+1) 13 (+1)17 (+3)
Skills Medicine +3, Nature +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 18000 cp.


Social Check DCs

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