Percival Harper, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He keeps his long auburn hair kept up in a rat tail. His eyes are hazel and he is always smoking a pipe.
Personality: A skeptical and narcissistic man, Percival's first love is himself. His second love is also himself. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born to a pair of adventurers, Percival grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He tends to his Assassin job now, and dutifully fulfills any obligations he has.
Motivation: Money/treasure; and obtaining odd cultural human artifacts is his passion
Ideals: Impeccable. Bonds: In love, Adventurer, Job, Rich. Occupation: Assassin
Voice: Strong lisp
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 9 (-1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 600 gp. Aquamarine (1000 gp). Red spinel (130 gp). Golden yellow topaz (1000 gp). Sard (20 gp). 1 Minor magic item. 1 Minor magic item.
Rolf Mitchell, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears black painted combat armor at almost all times. His whole body is exceptionally muscular. He has styled his silver hair well, parting it to the left. His eyes are likewise green.
Personality: He is fixated on the number 44. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born to a criminal king-pin and mafia family While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He used his abilities to trick people and travel the world for free.
Motivation: Seeks redemption.
Ideals: Philantrophist. Flaws: Insane. Bonds: Immigrant, Criminal record. Occupation: Locksmith
Voice: French accent
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 12 (+1) | 17 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Celestial, Sylvan, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 29000 cp. 1 Minor magic item.
Odo Deighton, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing colorful clothing, dressed as a Barkeep. His hair is brown, silky, and of moderate length. He is baby faced.
Personality: He acts crazy and hedonistic. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his 17th year, his parents were killed by a goblins raid, leaving Odo alone in the world. After a stint in an orphanage, he was adopted. He inherited the family business which he has now maintained for 9 years.
Motivation: Wants to have a good time and be beloved; and expand his business
Ideals: Optimist. Flaws: Hedonist. Bonds: Attractive, Enemies, Military, Job. Occupation: Barkeep
Voice: Loud with bravado
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +5
Possessions: 300 gp.
Wymar Darby, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses like a well dressed Barkeep does. His black hair, when down, is lengthy. This gray eyed southerner is not easily forgotten.
Personality: He loves telling others what to do and how they should feel about things. He enjoys reading and quiet.
History: Wymar was born the youngest of three triplets. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has achieved small success as a Barkeep.
Motivation: Further expansion of business; and his spouse's relatives view him with great suspicion
Ideals: Opinionated, Logical. Bonds: Job, Immigrant, Family. Occupation: Barkeep
Voice: American accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 16 (+3) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 100 gp. Silver pearl (70 gp). 1 Minor magic item.
Balimaar Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a white Stetson hat and white clothes. With a patchy chestnut beard and wild chestnut hair. His eyes, though not visible through his cowl, are blue.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Balimaar lived on a farm with his father, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shepherd work with an outfit from a few towns over. Shepherd work suited him well, and with each successful project, he earned more gold and more respect from his peers. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He wants revenge against illithids; and balancing his hectic life and new shepherd responsibilities is difficult
Ideals: Philantrophist. Bonds: Criminal record, Family, Job, Enemies. Occupation: Shepherd
Voice: Mousy voice
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 15000 cp.
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