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NPC Generator

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Advanced [show]


Patrick Lincoln, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'1". He typically wears a sleeveless long coat of deep brown leather and dull blue iron scale mail. He keeps his golden hair in a pixie cut. His violet eyes peer out from beneath his broad brown hat.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born to a criminal king-pin and mafia family While studying, he fell in love. They married and had a son. He used his abilities to trick people and travel the world for free.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and nothing but the best is good enough for him

Ideals: Optimist, Impeccable. Flaws: Ugly. Bonds: In love, Criminal record. Occupation: Body Guard

Voice: Spanish accent

Attributes [hide]

Patrick Lincoln, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)15 (+2) 13 (+1)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Giant, Aquan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Manfred Emsworth, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His hair is cut close to his head. He wears crescent spectacles with a black brim.

Personality: Aggressive, abrasive, and angry, Manfred embodies much of what other species detest in the Humans. He does not trust anyone and sleeps with one eye open.

History: He was born on a small isolated farm. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Blacksmith for the past few years.

Motivation: He loathes his own lifestyle; and he is unsatisfied with his job

Flaws: Antagonistic, Insomniac, Depressed. Bonds: Nature, Job. Occupation: Blacksmith

Voice: Rolls R's

Attributes [hide]

Manfred Emsworth, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)11 (+0) 8 (-1)9 (-1)
Skills Investigation +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


John Dryden, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy grey suit. He is bristling with hidden weapons, mostly shields and sais. His chestnut hair is styled in orderly dreadlocks. His eyes are hazel and he is always smoking a pipe.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He never wears the same outfit twice, unless he absolutely has to.

History: Born in the east to a Jeweler, John learned a great deal about his father's area of expertise. John was born on a far eastern desert where he grew up under the tutelage of his father, an expert Jeweler. He left for the east, certain he would find work there.

Motivation: He's repulsed by the PC; and he is unsatisfied with his job

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Job, Immigrant. Occupation: Jeweler

Voice: Dutch accent

Attributes [hide]

John Dryden, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)10 (+0) 14 (+2)16 (+3)
Skills Perception +4, Persuasion +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Theobald Oakley, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He has a moderate pudge and is not very fit. His long blonde hair is drawn into a two foot long braid. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He always tries to repair and not replace. It was this mentality that drove him into the Barber business.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a mechanic, and taught him how to fix just about anything. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wishes to resurrect an old love; and he wants nothing more than to rejoin the army

Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Military, In love. Occupation: Barber

Voice: Slow speaker

Attributes [hide]

Theobald Oakley, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)11 (+0) 14 (+2)17 (+3)
Skills Nature +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: Deep blue spinel (600 gp). 1 Masterwork studded leather. 1 Chain shirt.


Social Check DCs


William Dalton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is wearing a tight blue one piece outfit complete with pants, hood, and a cape and is in decent physical shape. His brown hair has been sun bleached extensively. His face is scarred and worn.

Personality: Always inclined to offer people food he seems plenty friendly. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: William hails from a village terrorized by giants. In his 11th year, his parents were killed by a giants raid, leaving William alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and someone believes him a fraud

Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Enemies, Religious. Occupation: Sailor

Voice: Speaks fast with a slight lisp

Attributes [hide]

William Dalton, Male Human Fighter 4
Medium (5'11") Human, Lawful Evil (CR 4)
Armor Class 8
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 16 (+3)14 (+2) 14 (+2)11 (+0)
Skills Perception +4, Stealth +0
Senses Passive Perception 10
Languages Common, Undercommon, Druidic
Attacks Melee +0 / 1d10-2, Ranged +0 / 1d10-2, Grapple -2

Possessions: Just what you see.


Social Check DCs

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