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NPC Generator

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Advanced [show]


Diggory Springfield, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses well, wearing blue shirts, loose pants, and blazers most of the time. He keeps his red hair in a pixie cut. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He snorts whenever he laughs or is feeling confident. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Server, but he got bored and became a Tanner. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Attractive, Job. Occupation: Tanner

Voice: Nasally tone

Attributes [hide]

Diggory Springfield, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 5 (-3)12 (+1) 13 (+1)14 (+2)
Skills Nature +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Justin Hackney, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his chestnut hair in a pixie cut. His violet unseeing eyes seem to look past you.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has all his life been fascinated with dancing.

History: He comes from a rich northern family. He helped his father out around the business and became quite the natural. He tends to his Sailor job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and to be a fortune-teller again

Ideals: Artistic. Flaws: Disease, Antagonistic. Bonds: Rich, Job. Occupation: Sailor

Voice: Relaxed voice

Attributes [hide]

Justin Hackney, Male Human Fighter 4
Medium (6'2") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)12 (+1) 11 (+0)15 (+2)
Skills Athletics +4, Stealth +2
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Peter Allerton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a hunchback. His hair is black and curly. His eyes are green.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does not trust anyone and sleeps with one eye open.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His divine abilities were realized during a raid on his village. He now spends his time doing works of charity.

Motivation: He has money and likes to spend it; and to get a good night's sleep

Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic, Insomniac. Bonds: Rich. Occupation: Marshal

Voice: Forgets to breathe while speaking

Attributes [hide]

Peter Allerton, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)13 (+1) 12 (+1)13 (+1)
Skills Performance +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Banded mail. 1 Masterwork Heavy steel shield.


Social Check DCs


Randal Bentham, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who does not wear sleeves and tends to eschew shirts when he can avoid it. His silver hair is greasy and uncared for. He wears an eyepatch.

Personality: He is business-like. He takes instructions and follows them to the letter. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Randal is combative with any and all who dare try his patience in the slightest.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Guard arts, while his mother instructed him in etiquette, music and courtly manner. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Professionalism, Justice. Flaws: Ugly. Bonds: Rich, Job. Occupation: Guard

Voice: Switch between two voices

Attributes [hide]

Randal Bentham, Male Human Fighter 4
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 7 (-2)12 (+1) 9 (-1)13 (+1)
Skills Arcana +3, Nature +3
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Adam Byron, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. His hair is greying and his face has many wrinkles. His fierce blue eyes like to dwell on things.

Personality: He snorts whenever he laughs or is feeling confident. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the south his family was never financially stable. He was an apprentice working in his mother's forge. After a long history of fighting, Adam and his spouse have recently divorced.

Motivation: Balancing his hectic life and new Doctor responsibilities is difficult; and wants to open a new tavern

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Poor, Job. Occupation: Doctor

Voice: Australian accent

Attributes [hide]

Adam Byron, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 15 (+2)12 (+1) 8 (-1)12 (+1)
Skills Medicine +1, Sleight of Hand +0
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 400 gp.


Social Check DCs

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