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Advanced [show]


Raymond Barclay, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting black shirt and pants. His hair is always cut to a buzz. His eyes are violet and beady.

Personality: He will rave to anyone who will listen. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: A powerful slaver made him what he is. When money was particularly tight he was walking through alleys when he overheard a Roofer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Raymond and his spouse have recently divorced.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Flaws: Ugly, Insane, Antagonistic. Bonds: Mentor, Poor. Occupation: Roofer

Voice: Nasally tone

Attributes [hide]

Raymond Barclay, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)11 (+0) 15 (+2)12 (+1)
Skills Athletics +3, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. Freshwater pearl (10 gp). Malachite (10 gp). Chalcedony (50 gp).


Social Check DCs


Everard Vance, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is well dressed, but even with his fine clothing he looks run-down. His red hair is kept up in a ponytail inside a broad hat. His eyes are likewise hazel.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He comes from a rich southern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has dedicated himself to building a better village for his children.

Motivation: An old rival family wants him found; and obtaining odd cultural human artifacts is his passion

Flaws: Sensitive. Bonds: In love, Rich, Adventurer, Family. Occupation: Adventurer

Voice: Speaks with back of mouth

Attributes [hide]

Everard Vance, Male Human Fighter 4
Medium (6'5") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)17 (+3) 13 (+1)9 (-1)
Skills Intimidation +1, Nature +5
Senses Passive Perception 11
Languages Common, Gnoll, Ignan, Giant
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Masterwork Light wooden shield. 1 Darkwood Buckler. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Adelard Cotton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears tight fighting clothing, which leaves very little to the imagination, and is pretty ugly. His auburn hair is thinning but still full. He wears crescent spectacles with a black brim.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Adelard lived on a farm with his mother, near the main road leading to a nearby town. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: A deep hatred of brigands.

Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Enemies, Family. Occupation: Bookbinder

Voice: Squeaky

Attributes [hide]

Adelard Cotton, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)13 (+1) 12 (+1)12 (+1)
Skills Acrobatics +3, History +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. Citrine (30 gp). Deep blue spinel (800 gp). Silver pearl (150 gp). 1 Masterwork Thieves’ tools. 1 Healer’s kit. 1 Average lock.


Social Check DCs


Adam Ogden, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears dark leathers with embroidery. His hair is black and curly. His eyes are likewise green.

Personality: Stoic and calm, he prefers to meditate than take action. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Marshal hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants nothing more than to rejoin the army; and he has passion for adventuring and risk

Ideals: Disciplined, Entrepeneur. Bonds: Poor, Adventurer, Military. Occupation: Marshal

Voice: Strong lisp

Attributes [hide]

Adam Ogden, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 8 (-1)15 (+2) 16 (+3)17 (+3)
Skills Performance +5, Survival +5
Senses Passive Perception 13
Languages Common, Giant, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Bertram Graeme, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a green shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His hair is silver and curly. His blue eyes lackadaisically let the world flow into them.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is a font of random trivia from the lore and stories he has discovered

History: He was born to a pair of big game hunters, but was frequently ill as a child. As a young adult he joined a group advocating for an improvement in Human conditions. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and a strong sense of loyalty to human people

Ideals: Athletic, Logical. Flaws: Disease, Racist. Bonds: Enemies. Occupation: Butcher

Voice: Hollow voice

Attributes [hide]

Bertram Graeme, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)8 (-1) 13 (+1)9 (-1)
Skills Animal Handling +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Disguise kit. 1 Simple lock. 1 Good lock.


Social Check DCs

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