Simon Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears tight fighting clothing, which leaves very little to the imagination. He has dyed his greying silver hair a little too much giving a sharp silver color. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is lazy, self-centered, vain, and jealous.
History: Gifted from a young age, Simon studied abroad. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's looking for his big break.
Ideals: Fighting, Gifted. Flaws: Insomniac, Selfish. Bonds: Adventurer. Occupation: Seamstress
Voice: Scottish accent
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 8 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: Just what you see.
Alex Bradford, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He is physically well-built. His chestnut hair, when down, is lengthy. His eyes, though not visible through his cowl, are blue.
Personality: He is happy with his job as a Herbalist. He turns his eye from what people do, preferring to live and let live. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: His parents moved while he was still in utero so he is the first generation to be born here. A gifted student he started as a Glassblower, but he got bored and became a Herbalist. He has since lost track of the people in his past.
Motivation: Regain custody of his son.
Ideals: Justice. Bonds: Job, Immigrant, Family. Occupation: Herbalist
Voice: Can't modulate volume
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 5 (-3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp. 4 Smokesticks. 1 Thunderstones.
Randal Graeme, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a robe, a symbol of strength around his neck, and a spear on his belt. His red hair is slicked back into a classic pompadour. His gray eyes have a joyful gleam in them most of the time.
Personality: Cocky and sure of himself, he believes he is the best Miller born in the past three hundred years. He takes great joy in being the best Miller in town.
History: He comes from a rich northern family. Like his father and his sister before him, after school he went straight into learning to become a Miller. Days after completing his studies, news broke out that his hometown was attacked by brigands. Randal was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: Sabotage a competitor; and human compassion
Ideals: Fighting. Flaws: Racist. Bonds: Job, Rich, Enemies. Occupation: Miller
Voice: Dutch accent
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 17 (+3) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Aquan, Infernal
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 200 gp.
Solomon Ramsey, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears an entirely red suit with blue socks and a vest with buckled shoes. His white hair is matted, messy, and big. He tend to wears goggles to shield his eyes.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He enjoys reading and quiet.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barrister. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To be a Glassblower again; and expand his business
Ideals: Passionate, Logical, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Barrister
Voice: Low and grunting
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 17 (+3) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2400 sp.
Gerard Northcott, Male Human [Permalink]
Personal [hide]
Description: This man wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a quarterstaff, but if one is not available he will default to his glaive. He has a penchant for wearing a ring with an oversized emerald on his left hand. His brown hair is knotted and matted. He wears a mask on his face.
Personality: He exudes charisma. He is a tour de force of persuasion. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Gerard has worked very hard to control his curse. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he has money and likes to spend it
Flaws: Fearful, Disease. Bonds: Rich, Attractive. Occupation: Dyer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 16 (+3) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 3000 cp. Violet garnet (800 gp). 1 Minor magic item.
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