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Advanced [show]


Aldous Anderton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing a tight white one piece outfit complete with pants, hood, and a cape. With a patchy blonde beard and wild blonde hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: Always inclined to offer people food he seems plenty friendly. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Sold as a small child to a brothel owner, Aldous was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His druidic abilities were realized during a raid on his village. He now spends his time doing works of charity.

Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help

Ideals: Philantrophist, Justice, Gifted. Bonds: Criminal record, Mentor. Occupation: Shoemaker

Voice: Dark and ominous

Attributes [hide]

Aldous Anderton, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)10 (+0) 11 (+0)9 (-1)
Skills Acrobatics +1, Athletics +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4

Possessions: Solid gold idol (200 gp).


Social Check DCs


Anselm Wellington, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His blonde hair is lengthy and is close to two feet long. He tend to wears goggles to shield his eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born at the edge of vast forest. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. After a long history of fighting, Anselm and his spouse have recently divorced.

Motivation: Retire the richest man in the west; and he's repulsed by the pc

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Immigrant, Nature. Occupation: Adventurer

Voice: Mousy voice

Attributes [hide]

Anselm Wellington, Male Human Fighter 4
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)13 (+1) 12 (+1)15 (+2)
Skills Intimidation +4, Religion +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 300 gp. Solid gold idol (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Sapphire pendant on gold chain (1000 gp).


Social Check DCs


Simon Carlisle, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears loose pants and a collared shirt complete with sweater beneath his coat. He keeps his long white hair kept up in a rat tail. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He enjoys reading and quiet.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A freak accident while working with his Mayor mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army; and to share knowledge with the world

Ideals: Logical. Flaws: Terse, Disease. Bonds: Military. Occupation: Banker

Voice: Raspy

Attributes [hide]

Simon Carlisle, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 6 (-2)12 (+1) 7 (-2)10 (+0)
Skills Arcana +3, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Godfrey Snape, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He sports yellow clothing, slightly heavier than average wear. His hair is greying and his face has many wrinkles. He has a dull look in his brown eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Godfrey was born in the west. At a young age he loved to build and create. Godfrey was born on a far western desert where he grew up under the tutelage of his mother, an expert Roofer. He moves from town to town, unable to find a place to settle.

Motivation: To find somewhere to settle down.

Ideals: Gifted, Persistence. Flaws: Mundane. Bonds: Poor, Immigrant. Occupation: Roofer

Voice: Strong lisp

Attributes [hide]

Godfrey Snape, Male Human Fighter 4
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)12 (+1) 16 (+3)8 (-1)
Skills History +3, Intimidation +1
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Everard Darby, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting blue shirt and pants. He is bristling with hidden weapons, mostly swords and sickles. He wears his hair in dreadlocks. His brown eyes lackadaisically let the world flow into them.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). By chance he met his brother recently and the two have been together since.

Motivation: Doesn't want to be a Weaver and was forced into it by his family; and seeks redemption

Flaws: Cynical. Bonds: Criminal record, Family, Military, Adventurer. Occupation: Weaver

Voice: Italian accent

Attributes [hide]

Everard Darby, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 8 (-1)15 (+2) 12 (+1)11 (+0)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Terran, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs

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