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NPC Generator

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Advanced [show]


Everard Wade, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears violet leather gloves, a violet jacket, and tight pants. His hair is always cut to a buzz. His brown unseeing eyes seem to look past you.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: His parents moved while he was still in utero so he is the first generation to be born here. Everard was born on a far western plains where he grew up under the tutelage of his father, an expert Armorer. After a long history of fighting, Everard and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and wants his loneliness to end

Flaws: Disease, Terse, Antagonistic. Bonds: Attractive, Immigrant. Occupation: Armorer

Voice: Sighs a lot, exhausted

Attributes [hide]

Everard Wade, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)12 (+1) 9 (-1)16 (+3)
Skills Animal Handling +1, Investigation +3
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 2800 sp. 1 Masterwork Heavy steel shield.


Social Check DCs


Hugh Gyula, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is silver and very short. His green eyes have a joyful gleam in them most of the time.

Personality: Always inclined to offer people food he seems plenty friendly. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born at the edge of vast forest. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has set out to sabotage the competition.

Motivation: Expand his business; and he feels threatened by others

Ideals: Philantrophist. Flaws: Fearful. Bonds: Rich, Nature, Job. Occupation: Painter

Voice: Aggressive tone

Attributes [hide]

Hugh Gyula, Male Human Fighter 4
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)12 (+1) 14 (+2)9 (-1)
Skills Perception +4, Performance +1
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp.


Social Check DCs


Drogo England, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'7" and wears baggy green pantaloons and a grey scarf. He has moderate length golden hair. His eyes are gray and catlike.

Personality: He has a massive crush on the younger sibling of the Shipwright who has hired him part-time. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born to a pair of adventurers, Drogo grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He inherited the family business which he has now maintained for 6 years.

Motivation: To reunite with his absent mother; and wants a kiss

Flaws: Impulsive. Bonds: Has a crush, Adventurer, Job, Family. Occupation: Shipwright

Voice: Speaks with squeezed throat

Attributes [hide]

Drogo England, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 7 (-2)14 (+2) 12 (+1)6 (-2)
Skills Animal Handling +3, Arcana +4
Senses Passive Perception 11
Languages Common, Aquan, Sylvan
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 200 gp.


Social Check DCs


Theobald Tickle, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a blue coat. He carries a battered glaive and tarnished club as well. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes peer out from beneath his Stetson blue hat.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Born in the north his family was never financially stable. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. Due to his spouse's obsession with being a Server they were divorced and he won custody of their daughter. He worked as a Baker, and he later adopted a second daughter.

Motivation: Doesn't want to be a Baker and was forced into it by his family; and to unite with his sister

Ideals: Fighting, Gifted. Bonds: Attractive, Family, Poor. Occupation: Baker

Voice: German accent

Attributes [hide]

Theobald Tickle, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)15 (+2) 12 (+1)12 (+1)
Skills Arcana +4, Perception +3
Senses Passive Perception 13
Languages Common, Auran, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2400 sp. 1 Masterwork Thieves’ tools. 1 Crowbar.


Social Check DCs


Bertram Astley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many green ritualistic tattoos. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. He keeps his long white hair kept up in a rat tail. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He also has developed a complete distrust of the Fisher profession.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bather arts, while his father instructed him in etiquette, music and courtly manner. In his 12th year, his parents were killed by a drow raid, leaving Bertram alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Wants to work out more often; and he'd like to take his coworkers down a peg

Ideals: Disciplined, Athletic. Bonds: Job, Rich, Enemies. Occupation: Bather

Voice: Squeaky

Attributes [hide]

Bertram Astley, Male Human Fighter 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 11 (+0)11 (+0) 9 (-1)15 (+2)
Skills Animal Handling +1, Athletics +5
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +5

Possessions: 400 gp. Sard (80 gp). Deep blue spinel (200 gp). Star rose quartz (80 gp).


Social Check DCs

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