Ralf Thackeray, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He is well dressed, constantly wearing a violet suit, pastel shirt, and brown tie. His golden hair is lengthy. His eyes are a pleasant hazel.
Personality: He likes to make people angry or surprised. He uses divination through singing.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Ralf was born on a far southern island where he grew up under the tutelage of his mother, an expert Ploughman. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC; and someone believes him a fraud
Ideals: Gifted, Artistic. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Ploughman
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 17 (+3) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).
Shane Norton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He sports white clothing, slightly heavier than average wear. His black hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.
Personality: He is almost excessively polite to everyone, even when angry. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born to loving parents in a slum to the north. He helped his father out around the business and became quite the natural. He became a Miner soon after.
Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day
Flaws: Shy. Bonds: Attractive, Criminal record, Poor, Job. Occupation: Miner
Voice: Relaxed voice
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 2500 sp.
Aldous Alby, Male Human [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He is bristling with hidden weapons, mostly falchions and glaives. He wears a colorful flower in his brown hair. This brown eyed westerner is not easily forgotten.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He used his abilities to trick people and travel the world for free.
Motivation: He's repulsed by the PC; and he has decided he is irredeemable
Ideals: Justice. Flaws: Antagonistic. Bonds: Criminal record, Attractive. Occupation: Ruler
Voice: Pronounces O like U
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 11 (+0) | 4 (-3) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +5
Possessions: 400 gp.
Odo Northcott, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He sports brown clothing, slightly heavier than average wear. Beneath his clothing is a huge mess of scar tissue. His moppish white hair is in a traditional bowl cut. His fierce hazel eyes like to dwell on things.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Odo lived on a farm with his mother, near the main road leading to a nearby town. Cursed with unlife at a very young age, Odo has worked very hard to control his curse. He is searching for what he claims is his rightful reward.
Motivation: He's looking for his big break; and to reunite with his absent mother
Flaws: Antagonistic, Disease. Bonds: Slave, Adventurer, Family. Occupation: Junk Dealer
Voice: Pronounces O like U
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 8 (-1) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 600 sp. Coral (120 gp).
Patrick Hartford, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. His skin is fair and his fingers are delicate and long. His moppish golden hair is in a traditional bowl cut. His eyes, though not visible through his cowl, are hazel.
Personality: He is business-like. He takes instructions and follows them to the letter. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His religion dominates his actions.
Ideals: Professionalism. Flaws: Ugly, Hedonist. Bonds: Religious, Mentor. Occupation: Armorer
Voice: Strong lisp
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 80 pp. Violet garnet (600 gp). Jet (100 gp).
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