Ernest Peyton, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He wears a worn and beaten armor. He has done his best to style his blonde hair to look like a famous performer. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born in the south to a Laborer, Ernest learned a great deal about his mother's area of expertise. His mother had invested heavily in several trade routes and wanted him to inherit them. He inherited the family business which he has now maintained for 10 years.
Motivation: To be a Mortician again.
Ideals: Philantrophist. Flaws: Ugly, Secretive. Bonds: Job, Rich. Occupation: Laborer
Voice: High pitched, excited
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Infernal, Aquan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2400 sp. Red garnet (100 gp).
Theobald Carlton, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a rapier, but if one is not available he will default to his whip. He is tall, broad shouldered and powerfully built. He wears his hair in dreadlocks. He wears crescent spectacles with a black brim.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. In his 16th year, his parents were killed by a drow raid, leaving Theobald alone in the world. After a stint in an orphanage, he was adopted. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He desires power and/or immortality.
Flaws: Antagonistic. Bonds: Adventurer, Religious, Enemies. Occupation: Locksmith
Voice: High pitched, excited
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 12 (+1) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan, Dwarven, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2700 sp. Brass mug with jade inlays (400 gp).
Wymar Ramsay, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He has a slight overbite and is overall scrawny. His chestnut hair is cut short. His eyes, though not visible through his cowl, are blue.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is obsessed with a lost civilization.
History: He got into the Brewer business at a young age. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He now owns his own business.
Motivation: Wants his loneliness to end; and he has passion for adventuring and risk
Ideals: Optimist. Flaws: Racist. Bonds: Attractive, Adventurer, Job, Has a crush. Occupation: Brewer
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 9 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp.
Kody Graeme, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and usually wears his grey robe and has his rapier always slung over his shoulder. His skin is also unnaturally pale. His hair is long and blonde with streaks of red, and is pulled back with small grey clips. His beard is red, braided, and well cared for. He has hazel eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born in the east to a Ruler, Kody learned a great deal about his father's area of expertise. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally
Ideals: Philantrophist, Logical. Flaws: Ugly, Insane. Bonds: Job. Occupation: Ruler
Voice: Raspy
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 13 (+1) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 600 gp. 1 Minor magic item.
Chad Kinsley, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. His golden hair is greasy and uncared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Animals are drawn to him, and he is able to talk to them.
History: He was born on a small isolated farm. A gifted student he started as a Gardener, but he got bored and became a Fletcher. He ran away from his former home and has been making his living as a Fletcher for the past few years.
Motivation: Wants to open a new tavern.
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Nature, Job. Occupation: Fletcher
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
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