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Advanced [show]


Miles Barney, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a custom-built plate barding that's adorned with green lining and desert motifs. He wears his black hair up in a very large beehive style do. He wears a mask on his face.

Personality: He snorts whenever he laughs or is feeling confident. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He has money and likes to spend it; and to reunite with his old friends

Ideals: Entrepeneur. Bonds: Rich, Attractive, Adventurer. Occupation: Blacksmith

Voice: Middle-eastern accent

Attributes [hide]

Miles Barney, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 7
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 4 (-3)10 (+0) 12 (+1)9 (-1)
Skills Insight +3, Sleight of Hand -1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2

Possessions: Just what you see.


Social Check DCs


Trym Benson, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft violet waves gently in the breeze. His chestnut hair is lengthy. He has a dull look in his hazel eyes.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Trym hails from a village terrorized by brigands. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: He is greedy; and he wants to get laid

Bonds: Rich, Enemies, Attractive, Adventurer, Has a crush. Occupation: Barrister

Voice: Uses lots of figures of speech

Attributes [hide]

Trym Benson, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 16 (+3)11 (+0) 11 (+0)12 (+1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp.


Social Check DCs


Drogo Yardley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing a long, grey, dusty cloak. He sports a flattop hair cut. He wears crescent spectacles with a black brim.

Personality: Cocky and sure of himself, he believes he is the best Barrister born in the past three hundred years. He does not trust anyone and sleeps with one eye open.

History: Drogo was raised in a hard working conservative environment. He has chosen to use the inheritance that was left to him frivolously. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Flaws: Insomniac. Bonds: Job, Rich, Adventurer, Religious. Occupation: Barrister

Voice: Sighs a lot, exhausted

Attributes [hide]

Drogo Yardley, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)15 (+2) 13 (+1)13 (+1)
Skills Athletics +3, Performance +3
Senses Passive Perception 11
Languages Common, Sylvan, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 700 sp. Lapis lazuli (5 gp). Amber (70 gp).


Social Check DCs


Charles Deighton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man prefers to wear white clothing when he does not wear armor and is in decent physical shape. His blonde hair is braided into rings. His eyes, though not visible through his cowl, are brown.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born to a poor family in the city he treasured whatever gifts he got. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 6 years.

Motivation: Wants to raise his children well; and to reunite with his absent father

Ideals: Justice. Bonds: Attractive, Poor, Job, Family. Occupation: Fisher

Voice: Eastern European accent

Attributes [hide]

Charles Deighton, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)13 (+1) 10 (+0)9 (-1)
Skills Deception +1, Insight +2
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2000 sp. 1 Breastplate. 1 Masterwork Heavy wooden shield. 1 Half-Plate.


Social Check DCs


Frederick Beckwith, Male Human [Permalink]

Personal [hide]

Description: He wears a simple white robe with red stripes complete with hood. His white hair is greying along the sides and has receded to reveal a widow's peak. He has green eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to loving parents in a slum to the south. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and doesn't want to be a miner and was forced into it by his family

Ideals: Philantrophist. Bonds: Adventurer, Poor, Family, Enemies. Occupation: Miner

Voice: Middle-eastern accent

Attributes [hide]

Frederick Beckwith, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 14
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 11 (+0)11 (+0) 5 (-3)12 (+1)
Skills Animal Handling -1, Intimidation +3
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 80 pp.


Social Check DCs

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