Nicholas Hamilton, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Mortician, and carries scythes. His golden hair is lengthy. His eyes are amber and beady.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He also hits on women, regardless of circumstances.
History: Born to a Masseuse, his mother struggled to pay the bills. He worked as a nervous Mortician and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He would like to get married and retire; and he'd like to take his coworkers down a peg
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Has a crush, Poor. Occupation: Mortician
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Druidic, Draconic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp. 1 Thunderstones. 7 Acid flasks.
Roland Brixton, Male Human [Permalink]
Personal [hide]
Description: He wears a green small hat and green clothes. His auburn hair is cut short with large spiked bangs in the front. His face is scarred and worn.
Personality: Cocky and sure of himself, he believes he is the best Unemployed born in the past three hundred years. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born to a pair of adventurers, Roland grew up listening to his father's many stories. There was a wharf not far from home where he often wandered off to fish. In the meantime he has taken over work as a Unemployed and occasionally as a mercenary.
Motivation: He's looking for his big break.
Ideals: Joker. Flaws: Ugly. Bonds: Job, Adventurer, Nature. Occupation: Unemployed
Voice: Rolls R's
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 7 (-2) | 18 (+4) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan, Terran, Gnoll, Auran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp. Amethyst (140 gp). Silver pearl (140 gp). Golden pearl (140 gp).
Trey Digby, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and dresses like a well dressed Butcher does. His hair is greying and his face has many wrinkles. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He can speak with the recently deceased. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Trey was raised in a hard working conservative environment. He worked as a nervous Butcher and found it very stressful. He is untrained/undisciplined, which makes him dangerous.
Motivation: Expand his business.
Ideals: Athletic, Gifted. Flaws: Insane, Impulsive. Bonds: Job. Occupation: Butcher
Voice: Farmer accent
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 17 (+3) | 18 (+4) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Auran, Goblin, Ignan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +3
Possessions: 16000 cp.
Anselm Livingstone, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a black shirt with thin red vertical stripes and grey pants. His Stetson hat is riddled with cuts and holes. His face is covered beneath a completely black helmet.
Personality: Anselm is depressed about a lot of things. He tends to be a nihilist. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: From birth he was tutored by a cruel and relentless mentor. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels kind of lost in life; and his religion dominates his actions
Flaws: Ugly, Depressed. Bonds: Religious, Mentor. Occupation: Junk Dealer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 100 gp. 1 Minor magic item.
Shane Compton, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a weathered and beat up set of banded mail beneath an oversized violet coat. His head has been shaved. His face is scarred and worn.
Personality: Overbrimming with self-confidence, Shane isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Crown-heir arts, while his father instructed him in etiquette, music and courtly manner. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure.
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Crown-heir
Voice: Indian accent
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 6 (-2) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Infernal, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 600 sp.
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