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NPC Generator

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Advanced [show]


Richard Langley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a robe, a symbol of the sun god around his neck, and a pickaxe on his belt. He has styled his chestnut hair well, parting it to the right. His eyes are green and beady.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Sold as a small child to a necromancer, Richard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To get a good night's sleep.

Ideals: Fighting, Entrepeneur. Flaws: Ugly, Insomniac. Bonds: Mentor. Occupation: Baker

Voice: Speaks with lips pursed

Attributes [hide]

Richard Langley, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)16 (+3) 11 (+0)12 (+1)
Skills Arcana +5, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Ignan, Gnome, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Arnold Mitchell, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses like a well dressed Mason does. His red hair and beard is wavy and long. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He tends to his Mason job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Philantrophist, Gifted. Bonds: Job, Attractive, Family. Occupation: Mason

Voice: Loud with bravado

Attributes [hide]

Arnold Mitchell, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 14 (+2)12 (+1) 15 (+2)6 (-2)
Skills History +3, Nature +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 40 pp.


Social Check DCs


Gilbert Hale, Male Human [Permalink]

Personal [hide]

Description: He wears just a black suit. He carries with him a set of shortspears, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise hazel.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He receives visions of the future at random moments

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His first spouse was a Masseuse, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has never given up on his singing dream.

Motivation: He is content; and doesn't want to be a painter and was forced into it by his family

Ideals: Fighting, Gifted, Artistic. Flaws: Mundane. Bonds: Family. Occupation: Painter

Voice: Laughs frequently while speaking

Attributes [hide]

Gilbert Hale, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)18 (+4) 9 (-1)15 (+2)
Skills Athletics +4, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Gnoll, Halfling, Terran, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. Embroidered silk and velvet mantle with numerous moonstones (600 gp).


Social Check DCs


Percival Brady, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He has a very tight haircut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Percival lived on a farm with his mother, near the main road leading to a nearby town. Cursed with vampirism at a very young age, Percival has worked very hard to control his curse. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.

Motivation: To unite with his brother; and an old rival family wants him found

Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Adventurer, Family. Occupation: Performer

Voice: Jittery and nervous

Attributes [hide]

Percival Brady, Male Human Fighter 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 12 (+1)11 (+0) 14 (+2)11 (+0)
Skills Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1

Possessions: 800 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ralf Brandon, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Map Maker uniform. His auburn hair and beard is wavy and long. His fair skin shows little sign of his aristocratic breeding.

Personality: Ralf is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born several months after his mother was called into army service. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He then took over the family business and is one of the better Map Maker for hire.

Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult; and wants to open a new tavern

Ideals: Extrovert. Flaws: Fearful. Bonds: Job, Attractive, Military. Occupation: Map Maker

Voice: Posh accent

Attributes [hide]

Ralf Brandon, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)12 (+1) 14 (+2)15 (+2)
Skills History +3, Perception +4
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 11000 cp. Tourmaline (90 gp). Coral (90 gp). Eye agate (16 gp).


Social Check DCs

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