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Advanced [show]


Percival Peyton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He usually wears his yellow robe and has his sword always slung over his shoulder. His chestnut hair is unkempt and raggedy. He is baby faced.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Knight responsibilities is difficult; and wants to open a new tavern

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Nature, Job. Occupation: Knight

Voice: Old thin voice

Attributes [hide]

Percival Peyton, Male Human Fighter 4
Medium (5'5") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)12 (+1) 11 (+0)12 (+1)
Skills Intimidation +3, Investigation +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 12000 cp. Deep blue spinel (1000 gp). Silver pearl (110 gp). Jade (110 gp). Sardonyx (60 gp). 1 Antitoxin. 3 Smokesticks. 8 Acid flasks.


Social Check DCs


Kyle Rodney, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His black hair is smooth and relatively long. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He hates drow. He views them as having robbed his home of its proper glory. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born to a pair of adventurers, Kyle grew up listening to his father's many stories. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.

Motivation: An old rival family wants him found.

Flaws: Ugly. Bonds: Enemies, Family, Adventurer, Rich. Occupation: Cook

Voice: Spits words with contempt

Attributes [hide]

Kyle Rodney, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)8 (-1) 12 (+1)13 (+1)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. Tiger eye turquoise (4 gp). Amethyst (80 gp). Smoky quartz (40 gp).


Social Check DCs


John Hadley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear tan clothing when he does not wear armor. He has a slight overbite and is overall scrawny. With bright blonde hair and a scraggly beard. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is almost excessively polite to everyone, even when angry. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in a small village he learned the ways of the warrior from his father. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He left for the north, certain he would find work there.

Motivation: He wants to get laid; and to settle down with his crush

Ideals: Fighting. Flaws: Addict, Shy. Bonds: Family, Immigrant, Has a crush. Occupation: Glassblower

Voice: Complex vocabulary, royal

Attributes [hide]

John Hadley, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)7 (-2) 14 (+2)8 (-1)
Skills Acrobatics +2, Intimidation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +1

Possessions: 14000 cp.


Social Check DCs


Thomas Thorpe, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears tan leather gloves, a tan jacket, and tight pants. His golden hair and beard is wavy and long. His green eyes lackadaisically let the world flow into them.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a poor family in the city he treasured whatever gifts he got. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Days after completing his studies, news broke out that his hometown was attacked by orcs. Thomas was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: An old rival family wants him found; and revenge

Ideals: Gifted. Flaws: Impulsive. Bonds: Enemies, Poor, Family. Occupation: Performer

Voice: Thin and wheezing

Attributes [hide]

Thomas Thorpe, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)13 (+1) 16 (+3)9 (-1)
Skills Stealth +5, Survival +5
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Bloodstone (50 gp). Red garnet (150 gp).


Social Check DCs


Bertram Harlan, Male Human [Permalink]

Personal [hide]

Description: He wears a white coat over a green low-cut shirt, and a top hat upon his head. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. With a patchy blonde beard and wild blonde hair. He wears a mask on his face.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Sold as a small child to a brothel owner, Bertram was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Bertram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Optimist. Bonds: Attractive, Adventurer, Mentor. Occupation: Butcher

Voice: Soft and mumbly

Attributes [hide]

Bertram Harlan, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)7 (-2) 11 (+0)13 (+1)
Skills History +0, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 17000 cp.


Social Check DCs

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