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NPC Generator

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Advanced [show]


Ernest Morton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing a tight black one piece outfit complete with pants, hood, and a cape. He wears his brown hair up. He is baby faced.

Personality: He dislikes all the random violence that takes place in the west. He does not believe in violence as a means to an end. He is a dedicated Merchant but believes his peers are too gung-ho.

History: He was born in a small desert village. His mother took him hunting and taught him how to get in the mind of other creatures. He's since become an addict/alcoholic.

Motivation: He wants to get laid; and he's in love

Ideals: Pacifist. Flaws: Addict. Bonds: Nature, Has a crush. Occupation: Merchant

Voice: Sore throat, cough

Attributes [hide]

Ernest Morton, Male Human Fighter 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)15 (+2) 7 (-2)15 (+2)
Skills Insight +0, Religion +4
Senses Passive Perception 8
Languages Common, Draconic, Goblin
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 24000 sp. A delicate brass dragon egg (80 gp). Gold dragon comb with red garnet eye (700 gp). Large well-done wool tapestry (500 gp). 1 Minor magic item.


Social Check DCs


Randal Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a fine chain shirt which he covers with tan colored cloaks and clothing. He has done his best to style his white hair to look like a famous performer. His thin eyebrows rest above his beady violet eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. The war was a terrible time for him, and Randal does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: A powerful wizard made him what he is. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels kind of lost in life.

Flaws: Ugly, Cynical, Depressed. Bonds: Military, Mentor. Occupation: Bounty Hunter

Voice: Switch between two voices

Attributes [hide]

Randal Staurheim, Male Human Fighter 5
Medium (6'1") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)11 (+0) 9 (-1)12 (+1)
Skills Acrobatics +5, Intimidation +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +4

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Peyton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man likes to wear tan tank tops with black pants. His auburn hair is matted, messy, and big. His face is covered beneath a completely black helmet.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born to a pair of adventurers, John grew up listening to his father's many stories. His father was very strict, and drilled into him lessons on being the perfect gentleman. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is wracked by social anxiety.

Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Adventurer. Occupation: Miner

Voice: American accent

Attributes [hide]

John Peyton, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)12 (+1) 10 (+0)10 (+0)
Skills Investigation +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Hugh Beitz, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a simple burlap shirt and baggy pants. He conceals his warhammer with his veritable burlap sack of a shirt. His chestnut hair is matted, messy, and big. His gray eyes have a joyful gleam in them most of the time.

Personality: He is fixated on the number 92. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: To be a Layabout again.

Flaws: Ugly, Insane. Bonds: Job, Mentor, Enemies. Occupation: Guard

Voice: Dark and ominous

Attributes [hide]

Hugh Beitz, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)16 (+3) 15 (+2)6 (-2)
Skills Acrobatics +5, Nature +5
Senses Passive Perception 12
Languages Common, Orc, Abyssal, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5

Possessions: 100 gp.


Social Check DCs


Simon Graeme, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear yellow pants and tee shirts. He has a long black beard with little hanging trinkets. His eyes are gray and beady.

Personality: Abrasive and pushy, he has a hard time making friends. He invites people to come help in his community garden.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. Simon was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He used his abilities to travel the world and help people.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and someone believes him a fraud

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Religious, Enemies. Occupation: Carter

Voice: Aggressive tone

Attributes [hide]

Simon Graeme, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)11 (+0) 12 (+1)15 (+2)
Skills Arcana +2, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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