Arnold Graeme, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears light armors faded through time and improper care. With a patchy brown beard and wild brown hair. He has several tiny sapphire earrings on each ear.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born in the west to a Adventurer, Arnold learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Adventurer work with an outfit from a few towns over. Adventurer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Adventurer.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Philantrophist. Bonds: Rich, Enemies, Job. Occupation: Adventurer
Voice: Italian accent
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4
Possessions: 400 gp. 1 Chain shirt.
Cory Mori, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a blue cloak and cross-gartered pastel stockings. His moppish white hair is in a traditional bowl cut. His eyes, though not visible through his cowl, are brown.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born blind and as such lacked many opportunities for work. When Cory reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.
Motivation: He feels kind of lost in life; and he desires power and/or immortality
Ideals: Disciplined. Flaws: Disease, Depressed. Bonds: Adventurer, Military. Occupation: Locksmith
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 8 (-1) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 200 gp.
Heward Mitchell, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears a colorful flower in his brown hair. He wears a mask on his face.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is an amazing painter.
History: He was born the only child of a wealthy merchant. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Someone believes him a fraud.
Ideals: Gifted, Entrepeneur. Bonds: Attractive, Enemies, Adventurer. Occupation: Shepherd
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 17 (+3) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Terran, Gnoll, Aquan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 8000 cp.
Shane Browning, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair, while still mostly auburn, has prominent grey streaks. His hazel unseeing eyes seem to look past you.
Personality: Cocky and sure of himself, he believes he is the best Merchant born in the past three hundred years. Energy wise he seems alert and responsive.
History: Born to a pair of adventurers, Shane grew up listening to his mother's many stories. Through the years after Shane was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Shane's mother didn't care for him much, and the feeling was mutual. He has drifted from career to career and currently works as a Merchant.
Motivation: Meet up once more with his childhood friend.
Ideals: Professionalism. Flaws: Disease, Antagonistic. Bonds: Adventurer, Job. Occupation: Merchant
Voice: High pitched and raspy
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 16 (+3) | 10 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp.
John Clinton, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a blue broad hat and blue clothes. His blonde hair is matted, messy, and big. He wears large thick round spectacles.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born in a small forest village. Like his father and his brother before him, after school he went straight into learning to become a Bowyer. He's also a talented Butcher, but doesn't like to broadcast it.
Motivation: He feels the way he acts is they only way to get by in the world; and balancing his hectic life and new bowyer responsibilities is difficult
Ideals: Impeccable. Flaws: Ugly, Antagonistic, Fearful. Bonds: Nature, Job. Occupation: Bowyer
Voice: Sore throat, cough
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 15 (+2) | 7 (-2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 500 gp. 3 Alchemist’s fire. 3 Tanglefoot bags. 2 Thunderstones.
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Their contribution stands as a beacon of hope for all adventurers!
