Gerard Hampton, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a grey feathered hat and grey clothes. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes lackadaisically let the world flow into them.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born in the east to a Carpenter, Gerard learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carpenter. He has drifted from career to career and currently works as a Carpenter.
Motivation: Sabotage a competitor; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Philantrophist, Fighting. Flaws: Mundane. Bonds: Poor, Job. Occupation: Carpenter
Voice: Can't modulate volume
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 5 (-3) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp.
Gomory Landon, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a blue vest and prefers black and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his golden hair up in a very large beehive style do. His eyes, though not visible through his cowl, are blue.
Personality: Gomory hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Gomory was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Brilliant and gifted he never wanted to apply himself. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gomory fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his religion dominates his actions
Ideals: Artistic, Fighting, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Tailor
Voice: Scratchy, weak
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 11 (+0) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 10000 cp.
Jocelyn Radcliffe, Male Human [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His red hair is still thick. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born in a small plains village. Jocelyn was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Nature, Religious. Occupation: Tanner
Voice: Jamaican accent
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 4 (-3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 19000 cp. 1 Healer’s kit. 1 Bullseye lantern.
Tim Westcott, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is an epitome of beauty. He wears a colorful flower in his golden hair. His gray eyes peer out from beneath his Stetson blue hat.
Personality: He is witty, but his monotone delivery comes off as unnerving When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Tim was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Tim decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Joker. Flaws: Insane. Bonds: Attractive, Criminal record, Rich. Occupation: Barkeep
Voice: Timid voice
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 11 (+0) | 14 (+2) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Infernal, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: Just what you see.
Adelard Winchester, Male Human [Permalink]
Personal [hide]
Description: Standing 5'2", this man typically wears blue cloth garments or leather armor. His long black hair reaches down to his waist. His green eyes are passionate and lively.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. He plays an instrument quite well.
History: He was born in a small forest village. He has had some formal music training, and achieved minor success. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To share knowledge with the world; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Ideals: Artistic, Logical. Flaws: Secretive. Bonds: Enemies, Nature. Occupation: Shipwright
Voice: Speaks with a cold
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 6 (-2) | 8 (-1) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. White pearl (70 gp). Obsidian (10 gp).
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