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NPC Generator

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Wymar Hadlee, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears professional attire. He wears his golden hair up in a very large beehive style do. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is very quiet and rarely speaks above a whisper. He is obsessed with finding treasure.

History: The child of a Armorer, who enjoyed hunting, Wymar was taken on many hunting expeditions. He was an athlete and attended two major summer competitions. He never won. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Adventurer, Nature. Occupation: Baker

Voice: Switch between two voices

Attributes [hide]

Wymar Hadlee, Male Human Fighter 4
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)8 (-1) 17 (+3)8 (-1)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp.


Social Check DCs


Adelard Camden, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing tan shirts, loose pants, and blazers most of the time. He has a long black beard with little hanging trinkets. His fierce green eyes like to dwell on things.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Gifted from a young age, Adelard studied abroad. He worked as a nervous Gardener and found it very stressful. He has worked as a Gardener like his father before him.

Motivation: To clean up the streets; and expand his business

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Guardian. Occupation: Gardener

Voice: Soft and melodious

Attributes [hide]

Adelard Camden, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)15 (+2) 15 (+2)11 (+0)
Skills Investigation +4, Religion +4
Senses Passive Perception 12
Languages Common, Druidic, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Randal Harley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a robe, a symbol of magic around his neck, and a trident on his belt. His blonde hair is knotted and matted. He wears large thick round spectacles.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born in the south, but his parents moved at a very young age to the west. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Architect they were divorced and he won custody of their son. He worked as a Tanner, and he later adopted a second son.

Motivation: Find a way to reverse the transformation of his brother; and his spouse's relatives view him with great suspicion

Ideals: Fighting, Optimist. Flaws: Emotional. Bonds: Immigrant, Family. Occupation: Tanner

Voice: Smooth and feminine

Attributes [hide]

Randal Harley, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)9 (-1) 15 (+2)16 (+3)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Ernest Dayton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears tight fitting clothing which further accentuates his frame and is in decent physical shape. He wears his black hair down. He has a tattooed face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A few years later when the east was not economically sound they moved to his current location. After a long history of fighting, Ernest and his spouse have recently divorced.

Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion

Ideals: Joker, Opinionated. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Adventurer. Occupation: Courier

Voice: Rolls R's

Attributes [hide]

Ernest Dayton, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 8 (-1)9 (-1) 7 (-2)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp.


Social Check DCs


Alex Marlowe, Male Human [Permalink]

Personal [hide]

Description: He sports tan clothing, slightly heavier than average wear. His skin is fair and his fingers are delicate and long. He has a long chestnut beard with little hanging trinkets. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born at the edge of vast mountains. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels threatened by others; and a need for knowledge about a nearby landmark

Ideals: Impeccable. Flaws: Fearful. Bonds: Attractive, Adventurer, Nature. Occupation: Farmer

Voice: Draws out vowels

Attributes [hide]

Alex Marlowe, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)13 (+1) 9 (-1)15 (+2)
Skills Animal Handling +1, History +3
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp. Blue sapphire (800 gp).


Social Check DCs

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