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NPC Generator

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Advanced [show]


Shane Hastings, Male Human [Permalink]

Personal [hide]

Description: This man very much looks the part of a Fletcher. He has a penchant for wearing a ring with an oversized opal on his left hand. His white hair is heavily combed to the left. He is very pretty but has cold, dead eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is harsh and unforgiving.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Fletcher like his father before him.

Motivation: Expand his business; and balancing his hectic life and new fletcher responsibilities is difficult

Flaws: Emotional, Antagonistic. Bonds: Job, Rich, Attractive. Occupation: Fletcher

Voice: Soft and mumbly

Attributes [hide]

Shane Hastings, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)4 (-3) 15 (+2)16 (+3) 10 (+0)11 (+0)
Skills Nature +5, Sleight of Hand -1
Senses Passive Perception 10
Languages Common, Druidic, Halfling, Sylvan
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1

Possessions: 700 sp.


Social Check DCs


Alex Bradford, Male Human [Permalink]

Personal [hide]

Description: An older man who wears bulky white painted plate armor, he is not a threatening figure. His chestnut hair is braided into rings. His eyes are likewise brown. His teeth are white and perfect.

Personality: He hates drow. He views them as having robbed his home of its proper glory. Energy wise he seems alert and responsive.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He helped his father out around the business and became quite the natural. He inherited the family business which he has now maintained for 2 years.

Motivation: Sabotage a competitor; and he wants revenge against drow

Ideals: Professionalism. Bonds: Attractive, Enemies, Religious, Job. Occupation: Stableman

Voice: Soothing and warm

Attributes [hide]

Alex Bradford, Male Human Fighter 4
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)13 (+1) 15 (+2)14 (+2)
Skills Perception +4, Stealth +4
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 18000 sp. 1 Banded mail.


Social Check DCs


Hugh Colby, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Mayor does. His skin is fair and his fingers are delicate and long. His hair is silver and curly. His violet eyes dart from person to person to random spaces in the air.

Personality: He is extraordinarily eccentric. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born at the edge of vast island. While studying, he fell in love. They married and had a son. He has drifted from career to career and currently works as a Mayor.

Motivation: Wants to open a new tavern.

Ideals: Entrepeneur. Flaws: Insane. Bonds: Job, Nature, In love. Occupation: Mayor

Voice: Laughs frequently while speaking

Attributes [hide]

Hugh Colby, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)10 (+0) 11 (+0)10 (+0)
Skills Performance +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 30 pp. Zircon (40 gp). 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Gerald Law, Male Human [Permalink]

Personal [hide]

Description: He has a large white mantle and cape that has been intricately interwoven into his green robe. His black hair is greying along the sides and has receded to reveal a widow's peak. His eyes are hazel.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: His parents moved while he was still in utero so he is the first generation to be born here. Through the years after Gerald was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Gerald's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Gerald and his spouse have recently divorced.

Motivation: Revenge; and many dire rats want him driven away

Ideals: Philantrophist. Flaws: Shy, Antagonistic. Bonds: Immigrant, Enemies. Occupation: Shoemaker

Voice: Soothing and warm

Attributes [hide]

Gerald Law, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 6 (-2)15 (+2) 17 (+3)6 (-2)
Skills Performance +0, Stealth +3
Senses Passive Perception 13
Languages Common, Druidic, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Simon Harrington, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His long white hair reaches down to his waist. His eyes are likewise blue. His teeth are white and perfect.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He dropped out of school before completing his studies. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To share knowledge with the world; and to prove his worth to the world

Ideals: Professionalism, Logical. Flaws: Cynical, Antagonistic. Bonds: Attractive. Occupation: Spy

Voice: Shortens vowels

Attributes [hide]

Simon Harrington, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 5 (-3)10 (+0) 9 (-1)10 (+0)
Skills Acrobatics +3, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: Just what you see.


Social Check DCs

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