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NPC Generator

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Advanced [show]


Diggory Dumph, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a weathered and beat up set of banded mail beneath an oversized blue coat. He has styled his auburn hair well, parting it to the left. His eyes are violet and catlike.

Personality: Cocky and sure of himself, he believes he is the best Shipwright born in the past three hundred years. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: Diggory was raised in a hard working conservative environment. His childhood dream was to be a Slave Trader, but he was a colossal failure. He ran away from his former home and has been making his living as a Shipwright for the past few years.

Motivation: Regain custody of his daughter; and doesn't want to be a shipwright and was forced into it by his family

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Family. Occupation: Shipwright

Voice: Jittery and nervous

Attributes [hide]

Diggory Dumph, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)14 (+2) 15 (+2)15 (+2)
Skills Medicine +4, Nature +4
Senses Passive Perception 12
Languages Common, Auran, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. 1 Banded mail. 1 Chain shirt. 1 Chain shirt.


Social Check DCs


Robert Nash, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fitting clothing which further accentuates his frame. He is muscular with a powerful set of arms. He wears a colorful flower in his chestnut hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Gifted from a young age, Robert studied abroad. His mother took him hunting and taught him how to get in the mind of other creatures. He has built up a small fortune and can afford his own way.

Motivation: He wants revenge against brigands; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Nature, Rich, Enemies. Occupation: Weaver

Voice: growls and snarls, animalistic

Attributes [hide]

Robert Nash, Male Human Fighter 4
Medium (5'5") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)12 (+1) 15 (+2)13 (+1)
Skills Acrobatics +2, Nature +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3

Possessions: 600 gp. Chrysoprase (30 gp). 1 Minor magic item.


Social Check DCs


Hunter Emsworth, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male dresses well, typically a more casual-formal manner. He is tall, broad shouldered and powerfully built. His auburn hair is heavily combed to the right. He has brown eyes.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Hunter was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: To unite with his sister; and someone believes him a fraud

Bonds: Attractive, Enemies, Family, Poor, Adventurer. Occupation: Crown-heir

Voice: Spanish accent

Attributes [hide]

Hunter Emsworth, Male Human Fighter 4
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)13 (+1) 11 (+0)14 (+2)
Skills Insight +2, Performance +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: White opal (400 gp).


Social Check DCs


Gilbert Hastings, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears blue trousers with tan and violet striped suspenders. He wears various colorful collared shirts. His auburn hair is greasy and uncared for. He has green eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He invites people to come help in his community garden.

History: The child of eastern immigrants he idolized his mother. Gilbert was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Soapmaker. He left for the east, certain he would find work there.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Soapmaker

Voice: Thin and wheezing

Attributes [hide]

Gilbert Hastings, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 15 (+2)16 (+3) 13 (+1)14 (+2)
Skills Arcana +5, Deception +4
Senses Passive Perception 11
Languages Common, Giant, Aquan, Draconic
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Citrine (50 gp). 1 Good lock. 1 Silk rope. 1 Small steel mirror.


Social Check DCs


Bertram Kendal, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a simple red robe with blue stripes complete with hood. His tied-back hair is white. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Energy wise he seems alert and responsive.

History: He got into the Shoemaker business at a young age. Bertram was born on a far southern forest where he grew up under the tutelage of his mother, an expert Shoemaker. He struck the Shoemaker job and began his own company from there.

Motivation: Sabotage a competitor; and to get a good night's sleep

Ideals: Professionalism. Flaws: Insomniac, Antagonistic. Bonds: Job, Immigrant. Occupation: Shoemaker

Voice: Slow speaker

Attributes [hide]

Bertram Kendal, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)14 (+2) 14 (+2)12 (+1)
Skills Nature +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 3 Holy water.


Social Check DCs

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