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Advanced [show]


Ralf Nash, Male Human [Permalink]

Personal [hide]

Description: He has a large white mantle and cape that has been intricately interwoven into his blue robe. His silver hair is matted, messy, and big. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: His parents moved while he was still in utero so he is the first generation to be born here. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Entrepeneur. Flaws: Ugly, Insane. Bonds: Enemies, Immigrant. Occupation: Guard

Voice: Italian accent

Attributes [hide]

Ralf Nash, Male Human Fighter 4
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)9 (-1) 13 (+1)15 (+2)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Trey Braxton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a brown deerstalker hat and brown clothes. His red hair is lengthy and is close to two feet long. His brown eyes peer out from beneath his deerstalker brown hat.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Trey hails from a village terrorized by goblins. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has worked as a Navigator like his mother before him.

Motivation: Balancing his hectic life and new Navigator responsibilities is difficult; and he is greedy

Bonds: Attractive, Enemies, Mentor, Job, Rich. Occupation: Navigator

Voice: Stutters

Attributes [hide]

Trey Braxton, Male Human Fighter 5
Medium (5'4") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)14 (+2) 13 (+1)14 (+2)
Skills Deception +5, Performance +5
Senses Passive Perception 11
Languages Common, Draconic, Druidic
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Geoffrey Presley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He sports a flattop hair cut. His gray eyes dart from person to person to random spaces in the air.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is obsessed with finding treasure.

History: Geoffrey lived on a farm with his mother, near the main road leading to a nearby town. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has dedicated himself to building a better village for his children.

Motivation: Regain custody of his daughter; and a need for knowledge about a nearby landmark

Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Adventurer, Family. Occupation: Fletcher

Voice: Aggressive tone

Attributes [hide]

Geoffrey Presley, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)17 (+3) 15 (+2)18 (+4)
Skills Athletics +2, Investigation +5
Senses Passive Perception 12
Languages Common, Gnoll, Infernal, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +5

Possessions: 100 gp.


Social Check DCs


Everard Yardley, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a green armored body suit, with a simple violet line shooting up and back down. His hair is cut close to his head. His face is covered beneath a completely black helmet.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born the only child of a wealthy merchant. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the east; and his religion dominates his actions

Ideals: Entrepeneur. Flaws: Shy. Bonds: Religious, Immigrant. Occupation: Bricklayer

Voice: German accent

Attributes [hide]

Everard Yardley, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)13 (+1) 9 (-1)15 (+2)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. 1 Banded mail.


Social Check DCs


Anselm Pinkerton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear brown pants and tee shirts. He wears his red hair up. He wears round tiny glasses practically rammed into his face.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Anselm is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born in a small plains village. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He ran away from his former home and has been making his living as a Baker for the past few years.

Motivation: He wants revenge against gnolls; and to unite with his sister

Flaws: Cynical. Bonds: Family, Nature, Job, Enemies. Occupation: Baker

Voice: Can't modulate volume

Attributes [hide]

Anselm Pinkerton, Male Human Fighter 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)13 (+1) 8 (-1)11 (+0)
Skills Arcana +3, History +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 20000 sp. Eyepatch with mock eye of sapphire and moonstone (900 gp). 1 Minor magic item.


Social Check DCs

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