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Advanced [show]


Frederick Westbrook, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He wears a worn and beaten armor. He has a blonde handlebar mustache and slicked back blonde hair. This blue eyed northerner is not easily forgotten.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the north to a Junk Dealer, Frederick learned a great deal about his mother's area of expertise. At some point he was captured by brigands and was tortured. After several years of this he finally managed to escape. He now owns his own business.

Motivation: Wants to work out more often; and balancing his hectic life and new junk dealer responsibilities is difficult

Ideals: Optimist, Athletic. Bonds: Job, Slave, Enemies. Occupation: Junk Dealer

Voice: Speaks through clenched teeth

Attributes [hide]

Frederick Westbrook, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)13 (+1) 14 (+2)14 (+2)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Large well-done wool tapestry (100 gp). Brass mug with jade inlays (100 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Shane Davenport, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears tight fitting clothing which further accentuates his frame. He has styled his auburn hair well, parting it to the left. His eyes are likewise gray. His teeth are white and perfect.

Personality: Calm and collected, he is a well trained Bricklayer. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Shane lived on a farm with his father, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Shane took refuge in the large cave and found the beat up shortbow and armor he uses now. He now owns his own business.

Motivation: Doesn't want to be a Bricklayer and was forced into it by his family; and he'd like to take his coworkers down a peg

Ideals: Logical. Bonds: Attractive, Poor, Job, Family, Nature. Occupation: Bricklayer

Voice: Speaks in third person

Attributes [hide]

Shane Davenport, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)14 (+2) 13 (+1)17 (+3)
Skills Deception +5, History +4
Senses Passive Perception 11
Languages Common, Giant, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2700 sp.


Social Check DCs


Godfrey Windsor, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He carries with him a set of bastard swords, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is cut jaggedly and amateurishly. His face is covered beneath a completely black helmet.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Godfrey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to prove his worth to the world

Ideals: Fighting. Flaws: Disease, Impulsive. Bonds: Attractive. Occupation: Mortician

Voice: Whispers

Attributes [hide]

Godfrey Windsor, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 5 (-3)12 (+1) 9 (-1)10 (+0)
Skills Athletics +3, Survival +1
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1200 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Justin Browning, Male Human [Permalink]

Personal [hide]

Description: 5'5" and lanky with angular features, he is an attractive figure. He wears a well pressed and immaculate suit (or dress). His auburn hair has been sun bleached extensively. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is happy with his job as a Marshal. He turns his eye from what people do, preferring to live and let live. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: When he was but 5 years old his parents immigrated from the east. In his 16th year, his parents were killed by a brigands raid, leaving Justin alone in the world. After a stint in an orphanage, he was adopted. He moves from town to town, unable to find a place to settle.

Motivation: Revenge.

Bonds: Attractive, Job, Religious, Immigrant, Enemies. Occupation: Marshal

Voice: Thin and wheezing

Attributes [hide]

Justin Browning, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 16 (+3)14 (+2) 13 (+1)17 (+3)
Skills Religion +4, Stealth +5
Senses Passive Perception 11
Languages Common, Ignan, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Chrysoberyl (80 gp). Jet (80 gp). Jade (80 gp). 1 Average lock.


Social Check DCs


Peter Stratford, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man has a large green mantle and cape that has been intricately interwoven into his brown robe. His golden hair is still thick. He has several tiny sapphire earrings on each ear.

Personality: He likes to make people angry or surprised. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Layabout arts, while his mother instructed him in etiquette, music and courtly manner. Peter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is currently in port desperately looking for someone to get him out; and he is greedy

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Rich, Adventurer, Slave. Occupation: Layabout

Voice: Uses sign language

Attributes [hide]

Peter Stratford, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)13 (+1) 15 (+2)16 (+3)
Skills Nature +3, Religion +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2900 sp. Sardonyx (50 gp). Rock crystal (50 gp). Emerald (500 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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