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Advanced [show]


Patrick Emsworth, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a warhammer, but if one is not available he will default to his rapier. He is tall, broad shouldered and powerfully built. His hair is always cut to a buzz. His brown eyes peer out from beneath his deerstalker brown hat.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Patrick hails from a village terrorized by dire rats. In his 10th year, his parents were killed by a dire rats raid, leaving Patrick alone in the world. After a stint in an orphanage, he was adopted. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and someone believes him a fraud

Flaws: Shy. Bonds: Adventurer, Enemies. Occupation: Mason

Voice: German accent

Attributes [hide]

Patrick Emsworth, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)12 (+1) 11 (+0)14 (+2)
Skills Athletics +2, Religion +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp.


Social Check DCs


Bernard Clinton, Male Human [Permalink]

Personal [hide]

Description: He dresses in brown turtlenecks beneath a pastel coat with blue slacks. He carries with him a set of scimitars, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His black hair is braided into rings. His thin eyebrows rest above his beady green eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is able to fit into much smaller and tighter spaces than normal.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Bernard took refuge in the ruined castle and found the beat up scimitar and armor he uses now. He was granted divine powers by his dying brother.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Fighting, Justice, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Mayor

Voice: Speaks with a cold

Attributes [hide]

Bernard Clinton, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)18 (+4) 14 (+2)8 (-1)
Skills Deception +1, Stealth +2
Senses Passive Perception 12
Languages Common, Abyssal, Druidic, Giant, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 50 pp.


Social Check DCs


Kody Abram, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is constantly adorned with expensive silk clothing, often dyed in bright white and black, and wears rings and necklaces with large, colorful gems. He wears his hair in dreadlocks. His amber eyes have a joyful gleam in them most of the time.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He is the product a well kept family trust fund and as such has never really known need. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Kody's homeland. Kody decided to take the middle way and become a bodyguard. He now mingles about in high society.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Justice, Fighting. Flaws: Ugly, Antagonistic. Bonds: Rich, Immigrant. Occupation: Knight

Voice: Scandinavian accent

Attributes [hide]

Kody Abram, Male Human Fighter 5
Medium (5'0") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)13 (+1) 15 (+2)9 (-1)
Skills Performance +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: Smoky quartz (60 gp). Hematite (13 gp). Citrine (60 gp). 1 Minor magic item.


Social Check DCs


Drogo Middleton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a grey coat over a tan low-cut shirt, and a small hat upon his head. He wears a colorful flower in his golden hair. He wears crescent spectacles with a black brim.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barkeep work with an outfit from a few towns over. Barkeep work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Barkeep job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Barkeep responsibilities is difficult.

Ideals: Gifted. Flaws: Antagonistic, Mundane. Bonds: Attractive, Job. Occupation: Barkeep

Voice: Farmer accent

Attributes [hide]

Drogo Middleton, Male Human Fighter 4
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)15 (+2) 13 (+1)9 (-1)
Skills Perception +3, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Celestial, Terran
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 30 pp. Red spinel (90 gp). Eye agate (7 gp). Golden pearl (90 gp). Hematite (7 gp). 1 Minor magic item.


Social Check DCs


Kody Ryley, Male Human [Permalink]

Personal [hide]

Description: This man wears light armors faded through time and improper care, and sports empty pouches on his belt. His silver hair is styled in orderly dreadlocks. His amber unseeing eyes seem to look past you.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: A powerful wizard made him what he is. He went to a religious school and was inspired by the priests there in charitable deeds. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His religion dominates his actions.

Flaws: Disease, Impulsive. Bonds: Mentor, Religious. Occupation: Dilettante

Voice: Slurs words

Attributes [hide]

Kody Ryley, Male Human Fighter 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)16 (+3) 13 (+1)13 (+1)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Orc, Goblin, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 13000 sp. Old masterpiece painting (600 gp). 1 Minor magic item.


Social Check DCs

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