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NPC Generator

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Advanced [show]


Shane Ashley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a tan costume with the symbols of the four houses of cards on his torso. His blonde hair is kept up in a ponytail inside a wide-brimmed hat. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He would rather hide behind his crafts than deal with other people.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has never given up on his music dream.

Motivation: Wants to have a good time and be beloved; and wants to work out more often

Ideals: Athletic, Optimist, Artistic, Gifted. Flaws: Shy. Occupation: Blacksmith

Voice: Australian accent

Attributes [hide]

Shane Ashley, Male Human Fighter 4
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 8 (-1)13 (+1) 15 (+2)15 (+2)
Skills Investigation +3, Religion +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Drogo Ryley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He sports brown clothing, slightly heavier than average wear. His red hair is styled in orderly dreadlocks. He has blue eyes.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He is a ruthless business man, a trait he acquired from his father.

History: He was born a particularly ugly child, much to the horror of his parents. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Enemies. Occupation: Locksmith

Voice: Dark and ominous

Attributes [hide]

Drogo Ryley, Male Human Fighter 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)14 (+2) 16 (+3)11 (+0)
Skills Acrobatics +3, Animal Handling +6
Senses Passive Perception 13
Languages Common, Celestial, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +6

Possessions: 700 gp. Alexandrite (1600 gp). Moss agate (14 gp). Citrine (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Walcott, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'9" and wears professional attire. With a patchy silver beard and wild silver hair. He has amber eyes and a red hat with a green feather.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now mingles about in high society.

Motivation: Expand his business.

Flaws: Selfish. Bonds: Attractive, Rich, Slave, Job. Occupation: Bather

Voice: Booming voice

Attributes [hide]

William Walcott, Male Human Fighter 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 18 (+4)12 (+1) 13 (+1)14 (+2)
Skills History +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp. Golden pearl (60 gp). Amber (60 gp). Black pearl (800 gp). Star ruby (600 gp).


Social Check DCs


Anselm Stanley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a faded coat and loose pants complete with wide-brimmed hat. He wears a wide-brimmed hat to cover his moderate length brown hair. His gray eyes dart from person to person to random spaces in the air.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Anselm was born with his mother's beautiful face. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.

Motivation: Wants a kiss; and he has decided he is irredeemable

Ideals: Persistence. Bonds: Family, Attractive, Criminal record, Has a crush. Occupation: Layabout

Voice: Creaky witch voice

Attributes [hide]

Anselm Stanley, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)15 (+2) 13 (+1)9 (-1)
Skills Intimidation +1, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Undercommon, Goblin
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gerard Shelley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He tends to wear a black poncho over his likewise colored trousers and shirt. He has done his best to style his silver hair to look like a famous performer. His amber eyes lackadaisically let the world flow into them.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Born to a Dyer, his father struggled to pay the bills. Gerard was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gerard decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is a bit of a kleptomaniac

Ideals: Joker. Flaws: Ugly, Insane. Bonds: Criminal record, Poor. Occupation: Dilettante

Voice: Thin and wheezing

Attributes [hide]

Gerard Shelley, Male Human Fighter 4
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 17 (+3)11 (+0) 8 (-1)11 (+0)
Skills Persuasion +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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