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Advanced [show]


Arnold Redfield, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. His moppish golden hair is in a traditional bowl cut. He wears an eyepatch.

Personality: He acts crazy and hedonistic. As long as the job gets done he does not care how it got done.

History: He was born the only child of a wealthy merchant. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Mayor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Retire the richest man in the north; and a rival would like him out of the picture

Ideals: Professionalism, Entrepeneur. Flaws: Ugly, Hedonist. Bonds: Criminal record. Occupation: Mayor

Voice: pre-pubescent

Attributes [hide]

Arnold Redfield, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)16 (+3) 15 (+2)15 (+2)
Skills Athletics +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Terran, Infernal, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 10000 cp. Solid gold idol (200 gp). Solid gold idol (200 gp). Brass mug with jade inlays (100 gp). 1 Masterwork Common Melee.


Social Check DCs


William Blythe, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. His hair is short and red. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He worked as a nervous Locksmith and found it very stressful. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: A rival would like him out of the picture; and he seems to be bored by most things

Ideals: Entrepeneur. Flaws: Ugly, Mundane. Bonds: Rich, Job, Criminal record. Occupation: Locksmith

Voice: Laughs frequently while speaking

Attributes [hide]

William Blythe, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 14 (+2)12 (+1) 13 (+1)12 (+1)
Skills Acrobatics +1, Religion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Gilbert Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and grey workpants. His shirt is brown, and he wears a heavy grey leather apron most of the time. His attire stands in sharp contrast to his morningstar, which is beautifully polished and possesses an ornate carving of a rose on it. His white hair is greasy and uncared for. His hazel eyes dart from person to person.

Personality: Overbrimming with self-confidence, Gilbert isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born to a pair of adventurers, Gilbert grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Mentor. Occupation: Bather

Voice: Sighs a lot, exhausted

Attributes [hide]

Gilbert Brownrigg, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 6 (-2)10 (+0) 9 (-1)9 (-1)
Skills Acrobatics +5, Performance +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +1

Possessions: 600 sp.


Social Check DCs


Bertram Sydney, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He wears crescent spectacles with a black brim.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He receives visions of the future at random moments

History: Born in the west his family was never financially stable. His family was turned out during the war. He and his family wandered west to less war torn lands. He was granted druidic powers by his dying sister.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: PTSD, Greedy. Bonds: Poor. Occupation: Bookbinder

Voice: French accent

Attributes [hide]

Bertram Sydney, Male Human Fighter 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)8 (-1) 15 (+2)11 (+0)
Skills Acrobatics +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4

Possessions: 48000 sp.


Social Check DCs


Cory Allerton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears skinny pants and wears a black and tan robe with the hood down. With a patchy white beard and wild white hair. He wears large thick round spectacles.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a font of random trivia from the lore and stories he has discovered

History: Cory lived on a farm with his father, near the main road leading to a nearby town. He dropped out of school to support his sick father, and resented it. He has since lost track of the people in his past.

Motivation: Meet up once more with his childhood friend; and find a way to reverse the transformation of his brother

Ideals: Athletic, Logical. Flaws: Shy. Bonds: Family, Adventurer. Occupation: Butcher

Voice: French accent

Attributes [hide]

Cory Allerton, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)6 (-2) 16 (+3)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 90 pp.


Social Check DCs

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