Balimaar Brent, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is portly but not overly obese. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are green and catlike.
Personality: Cocky and sure of himself, he believes he is the best Seamstress born in the past three hundred years. Energy wise he seems alert and responsive.
History: Balimaar hails from a village terrorized by illithids. His mother took him hunting and taught him how to get in the mind of other creatures. He struck the Seamstress job and began his own company from there.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Professionalism. Bonds: Adventurer, Job, Enemies, Nature. Occupation: Seamstress
Voice: Loud with bravado
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 14000 sp.
Miles Mitchell, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and red workpants. His shirt is tan, and he wears a heavy red leather apron most of the time. He carries with him a set of bastard swords, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He has a long brown beard with little hanging trinkets. He has green eyes and a red hat with a tan feather.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is an amazing painter.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion
Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Adventurer, Debt. Occupation: Doctor
Voice: Farmer accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 6 (-2) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2600 sp.
Roger Conway, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears baggy yellow pantaloons and a brown scarf. He has a small bristly mustache and wavy white hair. He has a dull look in his blue eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a great chef.
History: Roger was born in the south. At a young age he loved to build and create. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Gifted, Persistence. Flaws: Antagonistic. Bonds: Adventurer, Criminal record. Occupation: Sculptor
Voice: Breathy voice
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 7 (-2) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Solomon Hallewell, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he dresses in pastel turtlenecks beneath a grey coat with tan slacks. His auburn hair is drawn into a tight pony tail with a rose scrunchie. His eyes are gray and he is always smoking a pipe.
Personality: He is fixated on the number 26. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is lazy, self-centered, vain, and jealous.
History: Solomon was born with his father's beautiful face. In his 12th year, his parents were killed by a orcs raid, leaving Solomon alone in the world. After a stint in an orphanage, he was adopted. He struck the Shoemaker job and began his own company from there.
Motivation: To be a Doctor again.
Flaws: Insane, Selfish. Bonds: Attractive, Enemies, Job. Occupation: Shoemaker
Voice: Soothing and warm
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 7 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 7 (-2) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Draconic, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp.
Gilbert Berkeley, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears silk and lounges about seductively. He wears a Stetson hat to hide his balding. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Energy wise he seems alert and responsive.
History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: To get a good night's sleep; and he uses money and sex appeal to get what he needs
Ideals: Disciplined, Professionalism. Flaws: Insomniac. Bonds: Attractive, Rich. Occupation: Bricklayer
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 30 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 11 (+0) | 10 (+0) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +3
Possessions: 100 gp. A pair of silk slippers encrusted with tiny pearls. (30 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Gold and topaz bottle stopper cork (1200 gp). Silver comb with moonstones (600 gp).
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