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NPC Generator

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John Lincoln, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he typically wears a sleeveless long coat of deep violet leather and dull brown iron scale mail. His auburn hair is styled in orderly dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Gifted from a young age, John studied abroad. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A deep hatred of dire rats.

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Brewer

Voice: Raspy

Attributes [hide]

John Lincoln, Male Human Fighter 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)15 (+2) 16 (+3)11 (+0)
Skills Acrobatics +2, Insight +5
Senses Passive Perception 13
Languages Common, Abyssal, Orc
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +5

Possessions: 1 Masterwork Heavy steel shield. 1 Darkwood Shield.


Social Check DCs


Gunter Halsey, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a green shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His silver hair has been sun bleached extensively. He has a dull look in his blue eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He also has developed a complete distrust of the Miner profession.

History: He was raised in a plains tribe. Like his father and his brother before him, after school he went straight into learning to become a Unemployed. Days after completing his studies, news broke out that his hometown was attacked by illithids. Gunter was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Sabotage a competitor; and to share knowledge with the world

Ideals: Logical. Flaws: Terse. Bonds: Job, Nature, Enemies. Occupation: Unemployed

Voice: American accent

Attributes [hide]

Gunter Halsey, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)10 (+0) 14 (+2)13 (+1)
Skills History +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 40 pp.


Social Check DCs


Trey Clifton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a custom-built plate barding that's adorned with violet lining and desert motifs. He has a small bristly mustache and wavy red hair. He has brown eyes.

Personality: His tongue was cut out and he uses sign language. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born the only child of a wealthy merchant. Trey was born on a far southern forest where he grew up under the tutelage of his mother, an expert Servant. Due to his spouse's obsession with being a Bricklayer they were divorced and he won custody of their daughter. He worked as a Servant, and he later adopted a second daughter.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Entrepeneur. Flaws: Disease. Bonds: Immigrant, Family, Job. Occupation: Servant

Voice: Boston accent

Attributes [hide]

Trey Clifton, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)15 (+2) 11 (+0)16 (+3)
Skills Medicine +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Orc, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 70 pp. 3 Thunderstones. 2 Antitoxin.


Social Check DCs


Gerald Kimberly, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He has a slight overbite and is overall scrawny. His long red hair reaches down to his waist. He wears a mask on his face.

Personality: He is calm most of the time but flees social interaction. He plays an instrument quite well.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His homeland was ravaged by war and he spent much of his life rebuilding it. He has built up a small fortune and can afford his own way.

Motivation: He doesn't get along with people that don't share his tastes; and he uses money and sex appeal to get what he needs

Ideals: Artistic, Impeccable. Flaws: Shy, PTSD. Bonds: Attractive, Rich. Occupation: Stylist

Voice: High pitched, excited

Attributes [hide]

Gerald Kimberly, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)12 (+1) 12 (+1)16 (+3)
Skills Acrobatics +3, Deception +5
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5

Possessions: 2200 sp.


Social Check DCs


Robert Hadley, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He has a moderate pudge and is not very fit. He has shaved his head bald. He wears crescent spectacles with a black brim.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born in the east, but his parents moved at a very young age to the west. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant, Adventurer. Occupation: Locksmith

Voice: Booming voice

Attributes [hide]

Robert Hadley, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)14 (+2) 13 (+1)11 (+0)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 pp. 1 Masterwork Light wooden shield.


Social Check DCs

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