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NPC Generator

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Advanced [show]


Balimaar Cornish, Male Human [Permalink]

Personal [hide]

Description: 6'4" and lanky with angular features, he is an attractive figure. He wears rags and sports a simple walking cane. He has shaved his head bald. His green eyes dart from person to person.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Sold as a small child to a necromancer, Balimaar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and wants to raise his children well

Ideals: Joker. Bonds: Poor, Attractive, Family, Mentor, Adventurer. Occupation: Server

Voice: Uses sign language

Attributes [hide]

Balimaar Cornish, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)13 (+1) 15 (+2)16 (+3)
Skills Animal Handling +4, Athletics +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp.


Social Check DCs


Hugh Clapham, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is dressed in earthy colors with a black and green handkerchief worn on his left side. He has styled his auburn hair well, parting it to the left. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is very quiet and rarely speaks above a whisper. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Tanner for the past few years.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and seeks redemption

Ideals: Artistic. Flaws: Shy, Insane. Bonds: Attractive, Criminal record, Job. Occupation: Tanner

Voice: growls and snarls, animalistic

Attributes [hide]

Hugh Clapham, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)12 (+1) 13 (+1)15 (+2)
Skills History +3, Nature +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Reynard Ainsley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft black waves gently in the breeze. His long brown hair is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a hateful person. He taunts others and blames them for his problems. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Reynard was born with his father's beautiful face. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Logical. Flaws: Insane, Antagonistic. Bonds: Rich, Attractive. Occupation: Spice Merchant

Voice: Complex vocabulary, royal

Attributes [hide]

Reynard Ainsley, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 16 (+3)6 (-2) 11 (+0)12 (+1)
Skills Deception +3, Stealth +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 40 pp.


Social Check DCs


Anselm Kirby, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is dressed in earthy colors with a tan and brown handkerchief worn on his right side. He has dyed his greying red hair a little too much giving a sharp red color. His thin eyebrows rest above his beady violet eyes.

Personality: Aggressive, abrasive, and angry, Anselm embodies much of what other species detest in the Humans. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He's looking for his big break; and he's repulsed by the pc

Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Mentor, Adventurer. Occupation: Beggar

Voice: Sensual and smooth

Attributes [hide]

Anselm Kirby, Male Human Fighter 4
Medium (5'1") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 8 (-1)13 (+1) 9 (-1)9 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 500 gp. 1 Climber’s kit. 1 Healer’s kit. 1 Spyglass.


Social Check DCs


Raymond Churchill, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He has a moderate pudge and is not very fit. He keeps his black hair in a flapper bob. He is baby faced.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Further he is a bit of a stoner and is frequently out of it.

History: When he was but 4 years old his parents immigrated from the west. In his 11th year, his parents were killed by a brigands raid, leaving Raymond alone in the world. After a stint in an orphanage, he was adopted. He got away from his former life and has fallen to alcoholism.

Motivation: Someone believes him a fraud.

Ideals: Joker. Flaws: Addict. Bonds: Immigrant, Enemies. Occupation: Navigator

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Raymond Churchill, Male Human Fighter 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)16 (+3) 12 (+1)16 (+3)
Skills Animal Handling +3, History +5
Senses Passive Perception 11
Languages Common, Undercommon, Dwarven, Terran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 300 gp. 1 Masterwork studded leather.


Social Check DCs

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