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NPC Generator

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Advanced [show]


Peter Beckwith, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with deerstalker hat. With a patchy white beard and wild white hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born at the edge of vast mountains. Like his father and his brother before him, after school he went straight into learning to become a Courier. He has drifted from career to career and currently works as a Courier.

Motivation: Find a way to reverse the transformation of his brother.

Flaws: Shy. Bonds: Family, Nature, Job. Occupation: Courier

Voice: Relaxed voice

Attributes [hide]

Peter Beckwith, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 8 (-1)10 (+0) 11 (+0)5 (-3)
Skills Animal Handling +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1900 sp. Star rose quartz (20 gp). Jade (80 gp).


Social Check DCs


William Gyula, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'0" and wears professional attire. His white hair is cut short with large spiked bangs in the front. His skin is flawless and his violet eyes scan people very quickly.

Personality: He has a massive crush on the younger sibling of the Laborer who has hired him part-time. He has a minor phobia of water and hates getting wet.

History: From birth he was tutored by a cruel and relentless mentor. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants his loneliness to end; and to settle down with his crush

Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Has a crush, Mentor. Occupation: Laborer

Voice: Sensual and smooth

Attributes [hide]

William Gyula, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)10 (+0) 15 (+2)14 (+2)
Skills Medicine +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1100 sp. Zircon (70 gp). Jasper (70 gp).


Social Check DCs


Frederick Ramsay, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears loose pants and a collared shirt complete with sweater beneath his coat. His silver hair is singed and shortened. He has hazel eyes.

Personality: He is happy with his job as a Knight. He turns his eye from what people do, preferring to live and let live. He works hard and plays hard.

History: Born in the west to a Knight, Frederick learned a great deal about his mother's area of expertise. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and sabotage a competitor

Flaws: Ugly, Hedonist, Addict. Bonds: Job, Nature. Occupation: Knight

Voice: Hard of hearing, loud

Attributes [hide]

Frederick Ramsay, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 11 (+0)9 (-1) 14 (+2)11 (+0)
Skills Insight +4, Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp.


Social Check DCs


Lance Paxton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He wears a robe, a symbol of death around his neck, and a lance on his belt. With a patchy white beard and wild white hair. He wears an eyepatch.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a minor phobia of water and hates getting wet.

History: Lance was born in the east. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lance fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels threatened by others.

Ideals: Fighting, Persistence. Flaws: Ugly, Shy, Fearful. Occupation: Masseuse

Voice: Mousy voice

Attributes [hide]

Lance Paxton, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)12 (+1) 18 (+4)10 (+0)
Skills Athletics +1, Investigation +3
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. 1 Magnifying glass. 1 Superior lock.


Social Check DCs


Trym Tyndall, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and sports grey clothing, slightly heavier than average wear. He has a long white beard with little hanging trinkets. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Trym was raised in a hard working conservative environment. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. Recently he has begun working with bootleggers and crooks.

Motivation: He has comitted a past crime that haunts him to this day; and to unite with his brother

Ideals: Athletic. Flaws: Terse. Bonds: Job, Criminal record, Family. Occupation: Painter

Voice: Uses lots of figures of speech

Attributes [hide]

Trym Tyndall, Male Human Fighter 4
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)9 (-1) 12 (+1)13 (+1)
Skills Insight +3, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 13000 cp. Violet garnet (500 gp). Golden yellow topaz (500 gp). Malachite (12 gp). White pearl (60 gp). 1 Minor magic item.


Social Check DCs

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