Manfred Bentley, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is generally well dressed albeit a few years behind the times. His blonde hair is heavily combed to the right. He has several tiny emerald earrings on each ear.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born into a rich family. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Manfred took refuge in the ruined castle and found the beat up longbow and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and he wants nothing more than to rejoin the army
Flaws: Terse, Impulsive. Bonds: Attractive, Rich, Nature. Occupation: Barber
Voice: Soft and melodious
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 15 (+2) | 6 (-2) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Giant, Aquan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp.
Cory Gyula, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. His auburn hair has been sun bleached extensively. He has a dull look in his gray eyes.
Personality: Cocky and sure of himself, he believes he is the best Armorer born in the past three hundred years. He is a logical person and will generally grow upset if things defy logic and science.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was an apprentice working in his mother's forge. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Sabotage a competitor; and find a way to reverse the transformation of his sister
Ideals: Logical. Bonds: Rich, Job, Immigrant, Family. Occupation: Armorer
Voice: Spanish accent
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 15 (+2) | 10 (+0) | 17 (+3) | 17 (+3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +5
Possessions: 200 gp. 1 Holy water.
Norman Kinsley, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His red hair and beard is wavy and long. His gray eyes peer out from beneath his Stetson violet hat.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Norman took refuge in the old dungeon and found the beat up axe and armor he uses now. He moves from town to town, unable to find a place to settle.
Motivation: An old rival family wants him found.
Ideals: Joker. Bonds: Rich, Immigrant, Attractive, Nature, Family. Occupation: Bather
Voice: Slurs words
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Celestial, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Chad Trowbridge, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears just a green suit. He keeps his long golden hair kept up in a rat tail. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Stoic and calm, he prefers to meditate than take action. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born in the east. Chad was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Laborer. He moves from town to town, unable to find a place to settle.
Motivation: He has passion for adventuring and risk.
Ideals: Disciplined, Joker. Bonds: Attractive, Poor, Immigrant. Occupation: Laborer
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 17 (+3) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 15000 cp.
Roger Clifton, Male Human [Permalink]
Personal [hide]
Description: He wears just a black suit. He has a slight overbite and is overall scrawny. He has a red handlebar mustache and slicked back red hair. His eyes are blue and beady.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He served in the navy to pay for his family's outstanding loans. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Retire the richest man in the south.
Ideals: Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Military, Rich. Occupation: Spice Merchant
Voice: Soft and mumbly
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 12 (+1) | 12 (+1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 200 gp.
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