Percival Shipley, Male Human [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft pastel waves gently in the breeze. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has silver hair. His eyes are amber.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is frequently practicing swordplay.
History: A powerful necromancer made him what he is. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has built up a small fortune and can afford his own way.
Motivation: He uses money and sex appeal to get what he needs.
Flaws: Antagonistic. Bonds: Rich, Attractive, Military, Mentor. Occupation: Gardener
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 10 (+0) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 800 sp.
Godfrey Shelby, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears black trousers with tan and brown striped suspenders. He wears various colorful collared shirts. His black hair is singed and shortened. He tend to wears goggles to shield his eyes.
Personality: He has a massive crush on the younger sibling of the Painter who has hired him part-time. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Godfrey was born in the north. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. He has been a successful dealer in antiques buying low and selling high.
Motivation: He wants to get laid.
Ideals: Entrepeneur, Persistence. Flaws: Ugly. Bonds: Poor, Has a crush. Occupation: Painter
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 20 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 18 (+4) | 9 (-1) | 9 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 800 sp.
Raymond Perry, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears many layers of old clothing at all times. He has a brown handlebar mustache and slicked back brown hair. This blue eyed northerner is not easily forgotten.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is harsh and unforgiving.
History: He was born in the north, but his parents moved at a very young age to the east. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and obtaining odd cultural human artifacts is his passion
Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant, Enemies, Adventurer. Occupation: Fletcher
Voice: Spanish accent
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 14 (+2) | 15 (+2) | 7 (-2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Carved bone or ivory statuette (90 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Brass mug with jade inlays (600 gp).
Hubert Nibley, Male Human [Permalink]
Personal [hide]
Description: He wears a green wide-brimmed hat and green clothes. With bright silver hair and a scraggly beard. He has gleaming, smiling hazel eyes.
Personality: He is fixated on the number 31. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born in the north to a Guard, Hubert learned a great deal about his mother's area of expertise. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He now owns his own business.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it.
Ideals: Extrovert. Flaws: Insane. Bonds: Job, Debt. Occupation: Guard
Voice: Whispers
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 12 (+1) | 15 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Aquan, Ignan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Percival Staurheim, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears skinny pants and wears a brown and black robe with the hood down, and is pretty ugly. His auburn hair is matted, messy, and big. His eyes are likewise brown.
Personality: He likes to make people angry or surprised. He takes great joy in being the best Dyer in town.
History: When he was but 8 years old his parents immigrated from the east. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dyer. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Wants to raise his children well.
Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant, Family. Occupation: Dyer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 17 (+3) | 11 (+0) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Ignan, Draconic, Celestial
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp. Emerald (800 gp). Moss agate (7 gp). Moonstone (30 gp). Rose (30 gp).
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Their contribution stands as a beacon of hope for all adventurers!


