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NPC Generator

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Advanced [show]


Balimaar Braxton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears skinny pants and wears a blue and grey robe with the hood down. His brown hair is knotted and matted. His face is scarred and worn.

Personality: He speaks before he thinks and is too direct. Flattery will make him almost putty in your hands.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.

Motivation: To prove his worth to the world; and he is content

Ideals: Artistic. Flaws: Ugly, Impulsive, Selfish. Bonds: Immigrant. Occupation: Beggar

Voice: growls and snarls, animalistic

Attributes [hide]

Balimaar Braxton, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)16 (+3) 18 (+4)12 (+1)
Skills Nature +5, Sleight of Hand +2
Senses Passive Perception 14
Languages Common, Giant, Celestial, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Richard Astley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His white hair is greying along the sides and has receded to reveal a widow's peak. He wears large thick round spectacles.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born into a rich family. His father was a mechanic, and taught him how to fix just about anything. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Money/treasure.

Ideals: Professionalism, Persistence. Flaws: Secretive. Bonds: Rich. Occupation: Jeweler

Voice: Jamaican accent

Attributes [hide]

Richard Astley, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 13 (+1)10 (+0) 9 (-1)16 (+3)
Skills History +2, Performance +5
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1800 sp. Aquamarine (500 gp). Deep green spinel (130 gp).


Social Check DCs


Cory Churchill, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears long strands of jet and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a very tight haircut. He has amber eyes and a brown hat with a blue feather.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Doesn't want to be a Doctor and was forced into it by his family.

Ideals: Athletic, Artistic. Bonds: Rich, Attractive, Family. Occupation: Doctor

Voice: Spits and sputters

Attributes [hide]

Cory Churchill, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 17 (+3)11 (+0) 14 (+2)11 (+0)
Skills Investigation +2, Stealth +0
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 2100 sp. Deep blue spinel (800 gp). Obsidian (15 gp). Violet garnet (800 gp).


Social Check DCs


Trym Stansfield, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a faded coat and loose pants complete with wide-brimmed hat. His long black hair reaches down to his waist. He wears round tiny glasses practically rammed into his face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He does not believe in violence as a means to an end. He is a dedicated Barkeep but believes his peers are too gung-ho.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother was a soldier and died while he was still young. Trym was left his mother's suit of armor and trained in its use and care. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he wants nothing more than to rejoin the army

Ideals: Athletic, Pacifist. Flaws: Emotional. Bonds: Rich, Military. Occupation: Barkeep

Voice: Speaks with back of mouth

Attributes [hide]

Trym Stansfield, Male Human Fighter 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)13 (+1) 11 (+0)16 (+3)
Skills History +3, Survival +2
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Thomas Payton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a black coat over a violet low-cut shirt, and a top hat upon his head. He has shaved his head bald. He has several tiny sapphire earrings on each ear.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He worked as a nervous Spice Merchant and found it very stressful. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He is currently in port desperately looking for someone to get him out; and he is greedy

Ideals: Artistic. Bonds: Rich, Family, Job, Slave. Occupation: Spice Merchant

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Thomas Payton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)10 (+0) 15 (+2)15 (+2)
Skills History +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3100 sp.


Social Check DCs

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