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NPC Generator

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Advanced [show]


John Everly, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears dull yellow sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case. His tied-back hair is brown. His eyes are brown and catlike.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is obsessed with a lost civilization.

History: He was born on a small isolated farm. His childhood dream was to be a Navigator, but he was a colossal failure. He's also a talented Navigator, but doesn't like to broadcast it.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he'd like to take his coworkers down a peg

Flaws: Ugly. Bonds: Poor, Adventurer, Nature, Job. Occupation: Shoemaker

Voice: Low and grunting

Attributes [hide]

John Everly, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)13 (+1) 11 (+0)15 (+2)
Skills Religion +3, Stealth +1
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Richard Graham, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man usually wears his yellow robe and has his monstrous two handed axe always slung over his shoulder. He has a long silver beard with little hanging trinkets. His brown eyes dart from person to person.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is an amazing painter.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother was a mechanic, and taught him how to fix just about anything. He has built up a small fortune and can afford his own way.

Motivation: Retire the richest man in the north; and money/treasure

Ideals: Justice, Gifted, Persistence, Entrepeneur. Bonds: Rich. Occupation: Bookbinder

Voice: Spits and sputters

Attributes [hide]

Richard Graham, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)14 (+2) 12 (+1)16 (+3)
Skills Athletics +5, Religion +4
Senses Passive Perception 11
Languages Common, Celestial, Halfling
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp. 1 Chain shirt. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Trym Lindsey, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears tight fighting clothing, which leaves very little to the imagination. His brown hair is cut short. His thin eyebrows rest above his beady blue eyes.

Personality: He likes to make people angry or surprised. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born a particularly ugly child, much to the horror of his parents. His childhood dream was to be a Mason, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Interpreter

Voice: growls and snarls, animalistic

Attributes [hide]

Trym Lindsey, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)11 (+0) 13 (+1)9 (-1)
Skills Insight +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Tim Cooper, Male Human [Permalink]

Personal [hide]

Description: He typically wears brown cloth garments or leather armor. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a cross on it. His long brown hair reaches down to his waist. His violet unseeing eyes seem to look past you.

Personality: He snorts whenever he laughs or is feeling confident. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a pair of adventurers, Tim grew up listening to his mother's many stories. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. During his travels, Tim and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Tim discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Tim fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: A strong sense of loyalty to Human people; and he is compelled to act according to his religious beliefs

Ideals: Gifted. Flaws: Disease, Racist. Bonds: Religious, Adventurer. Occupation: Bather

Voice: Can't modulate volume

Attributes [hide]

Tim Cooper, Male Human Fighter 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)14 (+2) 16 (+3)12 (+1)
Skills History +4, Insight +5
Senses Passive Perception 13
Languages Common, Undercommon, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Charles Ryland, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and dresses like a well dressed Locksmith does. His skin is also unnaturally pale. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He has gleaming, smiling blue eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born in the west his family was never financially stable. He was an apprentice working in his mother's forge. He has worked as a Locksmith like his mother before him.

Motivation: Further expansion of business.

Ideals: Philantrophist, Justice. Flaws: Ugly. Bonds: Job, Poor. Occupation: Locksmith

Voice: Soothing and warm

Attributes [hide]

Charles Ryland, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 7 (-2)12 (+1) 17 (+3)18 (+4)
Skills History +3, Insight +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: Just what you see.


Social Check DCs

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