John Clinton, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears pastel trousers with green and black striped suspenders. He wears various colorful collared shirts. His head has been shaved. He wears round tiny glasses practically rammed into his face.
Personality: Overbrimming with self-confidence, John isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. John is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Sold as a small child to a necromancer, John was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When John reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his sister
Ideals: Impeccable. Flaws: Ugly. Bonds: Family, Mentor, Military. Occupation: Sellsword
Voice: Scottish accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp.
Aldous Wade, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'6" has a big stupid grin on his face most of the time. He wears a yellow broad hat and yellow clothes. His hair is always cut to a buzz. His blue eyes are slightly larger than normal.
Personality: Confrontational and typically high on some drug or another. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born blind and as such lacked many opportunities for work. In his 18th year, his parents were killed by a orcs raid, leaving Aldous alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by orcs. Aldous was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.
Motivation: Nothing but the best is good enough for him; and someone believes him a fraud
Ideals: Impeccable. Flaws: Addict, Disease. Bonds: Attractive, Enemies. Occupation: Masseuse
Voice: Voice breaks
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 17 (+3) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Aquan, Infernal, Gnome
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +4
Possessions: 48000 sp. 1 Masterwork Common Melee.
Shane Clive, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with top hat. He carries with him a set of hand crossbows on his belt, each one with a amethyst on the hilt. He has shaved his head bald. He has brown eyes.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Shane hails from a village terrorized by orcs. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. Days after completing his studies, news broke out that his hometown was attacked by orcs. Shane was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.
Motivation: A rival would like him out of the picture; and seeks redemption
Ideals: Fighting. Bonds: Criminal record, In love, Enemies, Debt. Occupation: Fortune-teller
Voice: German accent
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 16 (+3) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Undercommon, Aquan
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. Eye agate (11 gp). Bloodstone (60 gp). Chrysoberyl (160 gp).
Anselm Gentry, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears bulky brown painted plate armor. His moppish red hair is in a traditional bowl cut. His eyes are a pleasant amber.
Personality: A skeptical and narcissistic man, Anselm's first love is himself. His second love is also himself. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born in the east. When money was particularly tight he was walking through alleys when he overheard a Cartwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable, Philantrophist. Flaws: Ugly. Bonds: Immigrant, Poor. Occupation: Cartwright
Voice: Scandinavian accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 9 (-1) | 13 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1100 sp. Silver-plated steel longsword with jet jewel in hilt (500 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp).
Theodoric Walcott, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his red hair in a flapper bob. He has a dull look in his violet eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: A powerful necromancer made him what he is. Cursed with vampirism at a very young age, Theodoric has worked very hard to control his curse. He has built up a small fortune and can afford his own way.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Flaws: Disease. Bonds: Rich, In love, Mentor. Occupation: Barber
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 15 (+2) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: 300 gp. Black star sapphire (500 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
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