Robert Redfield, Male Human [Permalink]
Personal [hide]
Description: This man wears a well pressed and immaculate suit (or dress). He has a penchant for wearing a ring with an oversized aquamarine on his right hand. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He tend to wears goggles to shield his eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now mingles about in high society.
Motivation: He has money and likes to spend it; and he is terrified, and will act out of fear
Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Rich, In love. Occupation: Engraver
Voice: Jamaican accent
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 14 (+2) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Goblin
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 60 pp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Gerard Pinkerton, Male Human [Permalink]
Personal [hide]
Description: He wears baggy pastel pantaloons and a blue scarf. He carries with him a set of glaives, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He has moderate length white hair. He wears round tiny glasses practically rammed into his face.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: He is compelled to act according to his religious beliefs; and a deep hatred of brigands
Ideals: Fighting. Flaws: Forgetful. Bonds: Enemies, Religious, Rich. Occupation: Merchant
Voice: Posh accent
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 10 (+0) | 14 (+2) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Aquan, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1300 sp.
Anselm Axton, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is generally shirtless and showing off his tattooed chest. His white hair is unkempt and raggedy. His brown eyes peer out from beneath his top tan hat.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He takes great joy in being the best Painter in town.
History: Gifted from a young age, Anselm studied abroad. He helped his father out around the business and became quite the natural. He inherited the family business which he has now maintained for 11 years.
Motivation: Wants to work out more often.
Ideals: Athletic, Optimist, Gifted. Flaws: Ugly. Bonds: Poor, Job. Occupation: Painter
Voice: Switch between two voices
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 pp. Large well-done wool tapestry (500 gp).
Ernest Copeland, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He has a large black mantle and cape that has been intricately interwoven into his brown robe. His hair is cut close to his head. He wears crescent spectacles with a black brim.
Personality: He is very quiet and rarely speaks above a whisper. Animals are drawn to him, and he is able to talk to them.
History: Ernest was born in the south. At a young age he loved to build and create. He moved out east to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and several ex partners dislike his way of doing things and want revenge
Ideals: Gifted, Persistence. Flaws: Shy. Bonds: Criminal record, Enemies. Occupation: Shipwright
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 14 (+2) | 8 (-1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 1 Chain shirt.
Robert Walpole, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he very much looks the part of a Barkeep. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes are passionate and lively.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born on a small isolated farm. Through the years after Robert was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Robert's mother didn't care for him much, and the feeling was mutual. He has since lost track of the people in his past.
Motivation: To unite with his brother; and expand his business
Flaws: Terse, Antagonistic. Bonds: Job, Nature, Family. Occupation: Barkeep
Voice: Smoker's lung
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 8 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 6 (-2) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: Smoky quartz (30 gp). Deep blue spinel (800 gp). Azurite (8 gp).
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